| 1 | /*************************************************************************** |
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| 2 | * Copyright (C) 2006-2008 by Guy Rutenberg * |
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| 3 | * guyrutenberg@gmail.com * |
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| 4 | * * |
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| 5 | * This program is free software; you can redistribute it and/or modify * |
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| 6 | * it under the terms of the GNU General Public License as published by * |
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| 7 | * the Free Software Foundation; either version 2 of the License, or * |
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| 8 | * (at your option) any later version. * |
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| 9 | * * |
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| 10 | * This program is distributed in the hope that it will be useful, * |
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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| 13 | * GNU General Public License for more details. * |
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| 14 | * * |
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| 15 | * You should have received a copy of the GNU General Public License * |
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| 16 | * along with this program; if not, write to the * |
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| 17 | * Free Software Foundation, Inc., * |
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| 18 | * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * |
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| 19 | ***************************************************************************/ |
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| 20 | |
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| 21 | /*********************************************** |
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| 22 | * This File contains the definitions * |
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| 23 | * of MainFrame's functions * |
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| 24 | ***********************************************/ |
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| 25 | |
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| 26 | //#define DEBUG |
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| 27 | |
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| 28 | #include <wx/wx.h> |
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| 29 | |
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| 30 | #include "MainFrame.h" |
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| 31 | #include "wxDynamicBitmap.h" |
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| 32 | #include "ObjectsID.h" |
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| 33 | #include "HighScoreDialog.h" |
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| 34 | #include "SettingsDialog.h" |
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| 35 | #include "dice_theme_dialog.h" |
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| 36 | #include "About.h" |
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| 37 | #include "UtilityFunctions.h" |
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| 38 | #include "configuration.h" |
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| 39 | #include <iostream> |
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| 40 | #include <sstream> |
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| 41 | #include <cstdlib> |
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| 42 | #include <wx/version.h> |
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| 43 | |
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| 44 | //include the icon file |
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| 45 | #include "Icon.h" |
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| 46 | |
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| 47 | //default values - design |
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| 48 | #define SPACE_SIZE 1 |
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| 49 | #define DICE_SPACE 3 |
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| 50 | #ifdef WIN32 |
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| 51 | #define KEEP_SPACE 13 |
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| 52 | #define VERTICAL_ROLL_SIZEX 64 |
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| 53 | #define VERTICAL_ROLL_SIZEY 53 |
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| 54 | #else |
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| 55 | #define KEEP_SPACE 5 |
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| 56 | #define VERTICAL_ROLL_SIZEX 64 |
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| 57 | #define VERTICAL_ROLL_SIZEY 64 |
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| 58 | #endif |
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| 59 | #define VER_DICE_SPACER 10 |
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| 60 | |
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| 61 | //default values - settings |
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| 62 | #define DEF_HIGHSCORESIZE 20 |
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| 63 | #define OY_VERSION "1.8.0" |
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| 64 | |
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| 65 | const wxEventType wxEVT_ENABLE_ROLL = wxNewEventType(); |
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| 66 | |
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| 67 | MainFrame::MainFrame(const wxString& title, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE) |
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| 68 | : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, size, style) |
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| 69 | { |
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| 70 | //give the frame an icon |
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| 71 | SetIcon(wxIcon(ICON)); |
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| 72 | |
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| 73 | /* Check if there is configuration file under old-name and |
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| 74 | * rename it |
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| 75 | */ |
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| 76 | wxString home_path = wxFileName::GetHomeDir(); |
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| 77 | if (wxFileExists(home_path+wxT("/.OpenYahtzee"))) { |
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| 78 | // we don't won't to overwrite newer files. |
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| 79 | wxRenameFile(home_path+wxT("/.OpenYahtzee"),home_path+wxT("/.openyahtzee"),false); |
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| 80 | } |
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| 81 | configuration::Configuration config("/home/guy/.openyahtzee.new"); |
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| 82 | config.save(); |
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| 83 | m_settingsdb = new SettingsDB(); //Get the settings database connection |
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| 84 | m_highscoredb = new HighScoreTableDB(); |
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| 85 | |
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| 86 | m_evt_handler = new MainFrameEvtHandler(this); |
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| 87 | |
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| 88 | InitializeDatabase();//this must come _after_ m_settingsdb and m_highscoredb are created |
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| 89 | |
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| 90 | //bitmap_dices[0] = new wxBitmap(one_xpm); |
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| 91 | //bitmap_dices[1] = new wxBitmap(two_xpm); |
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| 92 | //bitmap_dices[2] = new wxBitmap(three_xpm); |
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| 93 | //bitmap_dices[3] = new wxBitmap(four_xpm); |
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| 94 | //bitmap_dices[4] = new wxBitmap(five_xpm); |
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| 95 | //bitmap_dices[5] = new wxBitmap(six_xpm); |
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| 96 | |
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| 97 | //randomize the random-number generator based on the time |
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| 98 | srand( (unsigned)time( NULL ) ); |
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| 99 | |
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| 100 | AddMenus(); |
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| 101 | |
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| 102 | AddControlsAndLayout(); |
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| 103 | |
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| 104 | //make the text boxes uneditable to the user |
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| 105 | wxTextCtrl *textctrl; |
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| 106 | for(int i = ID_ACESTEXT;i<=ID_GRANDTOTAL;i++) { |
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| 107 | textctrl = (wxTextCtrl*) FindWindow(i); |
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| 108 | textctrl->SetEditable(false); |
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| 109 | } |
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| 110 | |
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| 111 | //disable the undo button |
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| 112 | (GetMenuBar()->FindItem(wxID_UNDO))->Enable(false); |
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| 113 | |
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| 114 | ConnectEventTable(); |
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| 115 | |
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| 116 | ResetRolls(); |
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| 117 | m_yahtzee = false; |
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| 118 | m_yahtzeebonus = false; |
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| 119 | m_numofplaysleft = 13; |
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| 120 | |
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| 121 | } |
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| 122 | |
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| 123 | /** |
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| 124 | * Adds the menus and menu items to the MainFrame. |
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| 125 | */ |
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| 126 | void MainFrame::AddMenus() |
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| 127 | { |
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| 128 | /*Create the menus*/ |
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| 129 | wxMenu *gameMenu = new wxMenu; //create Game menu |
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| 130 | wxMenu *helpMenu = new wxMenu; //create Help menu |
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| 131 | |
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| 132 | |
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| 133 | //insert menu items into menu Help |
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| 134 | helpMenu->Append(ID_CHECK_FOR_UPDATES, wxT("&Check for Updates"), |
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| 135 | wxT("Check for new version of the game via the web")); |
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| 136 | helpMenu->AppendSeparator(); |
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| 137 | helpMenu->Append(ID_SENDCOMMENT, wxT("&Send a Comment to Developers"), |
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| 138 | wxT("Send a comment to the developers of the game")); |
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| 139 | helpMenu->AppendSeparator(); |
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| 140 | helpMenu->Append(wxID_ABOUT, wxT("&About...\tF1"), |
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| 141 | wxT("Show about dialog")); |
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| 142 | |
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| 143 | //insert menu items into menu Game |
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| 144 | gameMenu->Append(wxID_NEW,wxT("&New Game\tF2"),wxT("Start a new game")); |
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| 145 | gameMenu->Append(wxID_UNDO,wxT("&Undo\tCTRL+Z"),wxT("Undo the last move")); |
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| 146 | gameMenu->Append(ID_SHOWHIGHSCORE,wxT("High &Scores"),wxT("Show high-scores table")); |
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| 147 | gameMenu->Append(ID_SETTINGS,wxT("Settings"),wxT("Show settings dialog")); |
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| 148 | gameMenu->Append(ID_THEMES,wxT("Dice Theme..."),wxT("Select a dice theme")); |
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| 149 | gameMenu->Append(wxID_EXIT); |
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| 150 | |
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| 151 | // Declare the menu-bar and append the freshly created menus to the menu bar... |
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| 152 | wxMenuBar *menuBar = new wxMenuBar(); |
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| 153 | menuBar->Append(gameMenu, wxT("&Game")); |
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| 154 | menuBar->Append(helpMenu, wxT("&Help")); |
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| 155 | |
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| 156 | // ... and attach this menu bar to the frame |
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| 157 | SetMenuBar(menuBar); |
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| 158 | } |
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| 159 | |
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| 160 | /** |
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| 161 | * Add the controls to the frame and use sizers to lay them out. |
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| 162 | */ |
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| 163 | void MainFrame::AddControlsAndLayout() |
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| 164 | { |
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| 165 | wxPanel* panel = new wxPanel(this, ID_PANEL, |
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| 166 | wxDefaultPosition, wxDefaultSize); |
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| 167 | |
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| 168 | wxBoxSizer *topSizer; |
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| 169 | wxFlexGridSizer *diceSizer; |
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| 170 | |
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| 171 | if (m_settings.horizontal_layout) { |
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| 172 | topSizer = new wxBoxSizer( wxVERTICAL ); |
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| 173 | sectionsSizer = new wxBoxSizer( wxHORIZONTAL ); |
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| 174 | diceSizer = new wxFlexGridSizer(2, 0, 0, 0); |
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| 175 | } else { |
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| 176 | topSizer = new wxBoxSizer( wxHORIZONTAL ); |
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| 177 | sectionsSizer = new wxBoxSizer( wxVERTICAL ); |
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| 178 | diceSizer = new wxFlexGridSizer(1, 0, 0);; |
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| 179 | } |
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| 180 | |
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| 181 | uppersection = new wxStaticBoxSizer( new wxStaticBox( |
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| 182 | panel, wxID_ANY, wxT("Upper Section") ), wxVERTICAL); |
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| 183 | |
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| 184 | lowersection = new wxStaticBoxSizer(new wxStaticBox( |
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| 185 | panel, wxID_ANY, wxT("Lower Section") ), wxVERTICAL); |
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| 186 | |
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| 187 | wxFlexGridSizer* uppergrid = new wxFlexGridSizer(2, 0, 10); |
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| 188 | wxFlexGridSizer* lowergrid = new wxFlexGridSizer(2, 0, 10); |
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| 189 | |
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| 190 | //BEGIN layout for the upper section of the score board |
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| 191 | uppergrid->Add(new wxButton(panel,ID_ACES,wxT("Aces")), |
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| 192 | 0, wxALL, SPACE_SIZE); |
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| 193 | uppergrid->Add(new wxTextCtrl(panel, ID_ACESTEXT),1,wxALL,SPACE_SIZE); |
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| 194 | uppergrid->Add(new wxButton(panel,ID_TWOS,wxT("Twos")), |
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| 195 | 0, wxALL, SPACE_SIZE); |
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| 196 | uppergrid->Add(new wxTextCtrl(panel, ID_TWOSTEXT),1,wxALL,SPACE_SIZE); |
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| 197 | uppergrid->Add(new wxButton(panel,ID_THREES,wxT("Threes")), |
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| 198 | 0, wxALL, SPACE_SIZE); |
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| 199 | uppergrid->Add(new wxTextCtrl(panel, ID_THREESTEXT),1,wxALL,SPACE_SIZE); |
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| 200 | uppergrid->Add(new wxButton(panel,ID_FOURS,wxT("Fours")), |
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| 201 | 0, wxALL, SPACE_SIZE); |
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| 202 | uppergrid->Add(new wxTextCtrl(panel, ID_FOURSTEXT),1,wxALL,SPACE_SIZE); |
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| 203 | uppergrid->Add(new wxButton(panel,ID_FIVES,wxT("Fives")), |
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| 204 | 0, wxALL, SPACE_SIZE); |
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| 205 | uppergrid->Add(new wxTextCtrl(panel, ID_FIVESTEXT),1,wxALL,SPACE_SIZE); |
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| 206 | uppergrid->Add(new wxButton(panel,ID_SIXES,wxT("Sixes")), |
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| 207 | 0, wxALL, SPACE_SIZE); |
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| 208 | uppergrid->Add(new wxTextCtrl(panel, ID_SIXESTEXT),1,wxALL,SPACE_SIZE); |
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| 209 | uppergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Total score:")), |
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| 210 | 0, wxALL, SPACE_SIZE); |
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| 211 | uppergrid->Add(new wxTextCtrl(panel, ID_UPPERSECTIONTOTAL), |
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| 212 | 1, wxALL, SPACE_SIZE); |
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| 213 | uppergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Bonus:")), |
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| 214 | 0, wxALL, SPACE_SIZE); |
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| 215 | uppergrid->Add(new wxTextCtrl(panel, ID_BONUS),1,wxALL,SPACE_SIZE); |
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| 216 | uppergrid->Add(new wxStaticText(panel, wxID_ANY, |
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| 217 | wxT("Total of upper section:")), 0, wxALL, SPACE_SIZE); |
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| 218 | uppergrid->Add(new wxTextCtrl(panel, ID_UPPERTOTAL), |
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| 219 | 1, wxALL, SPACE_SIZE); |
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| 220 | //END layout for the upper section of the score board |
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| 221 | |
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| 222 | //BEGIN layout for the lower section of the score board |
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| 223 | lowergrid->Add(new wxButton(panel,ID_THREEOFAKIND,wxT("3 of a kind")), |
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| 224 | 0, wxALL, SPACE_SIZE); |
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| 225 | lowergrid->Add(new wxTextCtrl(panel, ID_THREEOFAKINDTEXT), |
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| 226 | 1, wxALL, SPACE_SIZE); |
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| 227 | lowergrid->Add(new wxButton(panel,ID_FOUROFAKIND,wxT("4 of a kind")), |
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| 228 | 0, wxALL, SPACE_SIZE); |
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| 229 | lowergrid->Add(new wxTextCtrl(panel, ID_FOUROFAKINDTEXT), |
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| 230 | 1, wxALL, SPACE_SIZE); |
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| 231 | lowergrid->Add(new wxButton(panel,ID_FULLHOUSE,wxT("Full House")), |
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| 232 | 0, wxALL, SPACE_SIZE); |
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| 233 | lowergrid->Add(new wxTextCtrl(panel, ID_FULLHOUSETEXT), |
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| 234 | 1, wxALL, SPACE_SIZE); |
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| 235 | lowergrid->Add(new wxButton(panel, ID_SMALLSEQUENCE, |
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| 236 | wxT("Sequence of 4")), 0, wxALL,SPACE_SIZE); |
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| 237 | lowergrid->Add(new wxTextCtrl(panel, ID_SMALLSEQUENCETEXT), |
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| 238 | 1, wxALL, SPACE_SIZE); |
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| 239 | lowergrid->Add(new wxButton(panel, ID_LARGESEQUENCE, |
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| 240 | wxT("Sequence of 5")), 0, wxALL, SPACE_SIZE); |
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| 241 | lowergrid->Add(new wxTextCtrl(panel, ID_LARGESEQUENCETEXT), |
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| 242 | 1, wxALL, SPACE_SIZE); |
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| 243 | lowergrid->Add(new wxButton(panel, ID_YAHTZEE, wxT("Yahtzee")), |
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| 244 | 0, wxALL, SPACE_SIZE); |
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| 245 | lowergrid->Add(new wxTextCtrl(panel,ID_YAHTZEETEXT),1,wxALL,SPACE_SIZE); |
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| 246 | lowergrid->Add(new wxButton(panel, ID_CHANCE, wxT("Chance")), |
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| 247 | 0, wxALL, SPACE_SIZE); |
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| 248 | lowergrid->Add(new wxTextCtrl(panel, ID_CHANCETEXT),1,wxALL,SPACE_SIZE); |
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| 249 | lowergrid->Add(new wxStaticText(panel, wxID_ANY, |
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| 250 | wxT("Yahtzee Bonus")), 0, wxALL, SPACE_SIZE); |
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| 251 | lowergrid->Add(new wxTextCtrl(panel, ID_YAHTZEEBONUSTEXT), |
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| 252 | 1, wxALL, SPACE_SIZE); |
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| 253 | lowergrid->Add(new wxStaticText(panel, wxID_ANY, |
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| 254 | wxT("Total of lower section:")),0,wxALL,SPACE_SIZE); |
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| 255 | lowergrid->Add(new wxTextCtrl(panel, ID_LOWERTOTAL),1,wxALL,SPACE_SIZE); |
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| 256 | lowergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Grand Total:")), |
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| 257 | 0, wxALL, SPACE_SIZE); |
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| 258 | lowergrid->Add(new wxTextCtrl(panel, ID_GRANDTOTAL),1,wxALL,SPACE_SIZE); |
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| 259 | //END layout for the lower section of the score board |
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| 260 | |
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| 261 | uppersection->Add(uppergrid); |
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| 262 | lowersection->Add(lowergrid); |
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| 263 | sectionsSizer->Add(uppersection, 0, wxALL, 5); |
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| 264 | sectionsSizer->Add(lowersection, 0, wxALL, 5); |
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| 265 | |
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| 266 | //BEGIN layout for the dice section of the score board |
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| 267 | if (m_settings.horizontal_layout) { |
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| 268 | diceSizer->Add(new wxDynamicBitmap(panel, ID_DICE1, |
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| 269 | m_dice_graphics.GetDice(1)), 0, wxALL, DICE_SPACE); |
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| 270 | diceSizer->Add(new wxDynamicBitmap(panel, |
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| 271 | ID_DICE2, m_dice_graphics.GetDice(2)), 0, wxALL, DICE_SPACE); |
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| 272 | diceSizer->Add(new wxDynamicBitmap(panel, |
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| 273 | ID_DICE3, m_dice_graphics.GetDice(3)), 0, wxALL,DICE_SPACE); |
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| 274 | diceSizer->Add(new wxDynamicBitmap(panel, |
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| 275 | ID_DICE4, m_dice_graphics.GetDice(4)), 0, wxALL,DICE_SPACE); |
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| 276 | diceSizer->Add(new wxDynamicBitmap(panel, |
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| 277 | ID_DICE5, m_dice_graphics.GetDice(5)), 0, wxALL,DICE_SPACE); |
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| 278 | diceSizer->Add(new wxButton(panel, ID_ROLL, wxT("Roll!"), |
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| 279 | wxDefaultPosition, wxSize(64,64)), 0, wxALL,DICE_SPACE); |
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| 280 | diceSizer->Add(new wxCheckBox(panel, ID_DICE1KEEP, |
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| 281 | wxT("Keep")), 0, wxBOTTOM | wxLEFT,KEEP_SPACE); |
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| 282 | diceSizer->Add(new wxCheckBox(panel, ID_DICE2KEEP, |
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| 283 | wxT("Keep")), 0, wxBOTTOM | wxLEFT, KEEP_SPACE); |
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| 284 | diceSizer->Add(new wxCheckBox(panel, ID_DICE3KEEP, |
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| 285 | wxT("Keep")), 0, wxBOTTOM | wxLEFT, KEEP_SPACE); |
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| 286 | diceSizer->Add(new wxCheckBox(panel, ID_DICE4KEEP, |
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| 287 | wxT("Keep")), 0, wxBOTTOM | wxLEFT, KEEP_SPACE); |
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| 288 | diceSizer->Add(new wxCheckBox(panel, ID_DICE5KEEP, |
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| 289 | wxT("Keep")), 0, wxBOTTOM | wxLEFT, KEEP_SPACE); |
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| 290 | } else { |
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| 291 | diceSizer->Add(new wxDynamicBitmap(panel, ID_DICE1, |
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| 292 | m_dice_graphics.GetDice(1)), 0, wxALL, DICE_SPACE); |
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| 293 | diceSizer->Add(new wxCheckBox(panel, ID_DICE1KEEP, |
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| 294 | wxT("Keep")), 0, wxLEFT, KEEP_SPACE); |
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| 295 | diceSizer->AddSpacer(VER_DICE_SPACER); |
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| 296 | diceSizer->Add(new wxDynamicBitmap(panel,ID_DICE2, |
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| 297 | m_dice_graphics.GetDice(2)), 0, wxALL, DICE_SPACE); |
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| 298 | diceSizer->Add(new wxCheckBox(panel, ID_DICE2KEEP, |
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| 299 | wxT("Keep")), 0, wxLEFT, KEEP_SPACE); |
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| 300 | diceSizer->AddSpacer(VER_DICE_SPACER); |
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| 301 | diceSizer->Add(new wxDynamicBitmap(panel, ID_DICE3, |
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| 302 | m_dice_graphics.GetDice(3)), 0, wxALL, DICE_SPACE); |
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| 303 | diceSizer->Add(new wxCheckBox(panel, ID_DICE3KEEP, |
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| 304 | wxT("Keep")), 0, wxLEFT, KEEP_SPACE); |
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| 305 | diceSizer->AddSpacer(VER_DICE_SPACER); |
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| 306 | diceSizer->Add(new wxDynamicBitmap(panel, ID_DICE4, |
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| 307 | m_dice_graphics.GetDice(4)), 0, wxALL, DICE_SPACE); |
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| 308 | diceSizer->Add(new wxCheckBox(panel, ID_DICE4KEEP, |
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| 309 | wxT("Keep")), 0, wxLEFT, KEEP_SPACE); |
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| 310 | diceSizer->AddSpacer(VER_DICE_SPACER); |
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| 311 | diceSizer->Add(new wxDynamicBitmap(panel, ID_DICE5, |
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| 312 | m_dice_graphics.GetDice(5)), 0, wxALL, DICE_SPACE); |
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| 313 | diceSizer->Add(new wxCheckBox(panel, ID_DICE5KEEP, |
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| 314 | wxT("Keep")), 0, wxLEFT, KEEP_SPACE); |
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| 315 | diceSizer->AddSpacer(VER_DICE_SPACER); |
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| 316 | diceSizer->Add(new wxButton(panel, ID_ROLL, wxT("Roll!"), |
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| 317 | wxDefaultPosition, wxSize(VERTICAL_ROLL_SIZEX, |
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| 318 | VERTICAL_ROLL_SIZEY)), 0, wxALL, DICE_SPACE); |
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| 319 | } |
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| 320 | //END layout for the dice section of the score board *******/ |
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| 321 | |
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| 322 | topSizer->Add(sectionsSizer); |
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| 323 | topSizer->Add(diceSizer); |
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| 324 | |
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| 325 | panel->SetSizer(topSizer); |
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| 326 | |
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| 327 | topSizer->Fit(this); |
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| 328 | topSizer->SetSizeHints(this); |
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| 329 | } |
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| 330 | |
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| 331 | /** |
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| 332 | * Connects the tables to the event handlers |
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| 333 | */ |
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| 334 | void MainFrame::ConnectEventTable() |
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| 335 | { |
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| 336 | //BEGIN connecting the menu items' events |
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| 337 | Connect(wxID_EXIT, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnQuit)); |
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| 338 | Connect(wxID_ABOUT, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnAbout)); |
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| 339 | Connect(ID_CHECK_FOR_UPDATES, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnCheckForUpdates)); |
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| 340 | Connect(ID_SENDCOMMENT, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnSendComment)); |
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| 341 | Connect(wxID_NEW, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnNewGame)); |
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| 342 | Connect(wxID_UNDO, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnUndo)); |
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| 343 | Connect(ID_SHOWHIGHSCORE, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnShowHighscore)); |
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| 344 | Connect(ID_SETTINGS, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnSettings)); |
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| 345 | Connect(ID_THEMES, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnDiceTheme)); |
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| 346 | //END connecting the menu items' events |
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| 347 | |
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| 348 | Connect(ID_ROLL, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnRollButton)); |
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| 349 | Connect(ID_ROLL, wxEVT_ENABLE_ROLL, wxCommandEventHandler (MainFrame::OnRollButton)); |
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| 350 | |
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| 351 | //BEGIN connecting the scoreboard buttons to the events |
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| 352 | Connect(ID_ACES,ID_SIXES, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnUpperButtons)); |
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| 353 | Connect(ID_THREEOFAKIND, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::On3ofakindButton)); |
|---|
| 354 | Connect(ID_FOUROFAKIND, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::On4ofakindButton)); |
|---|
| 355 | Connect(ID_FULLHOUSE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnFullHouseButton)); |
|---|
| 356 | Connect(ID_SMALLSEQUENCE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnSmallSequenceButton)); |
|---|
| 357 | Connect(ID_LARGESEQUENCE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnLargeSequenceButton)); |
|---|
| 358 | Connect(ID_YAHTZEE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnYahtzeeButton)); |
|---|
| 359 | Connect(ID_CHANCE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnChanceButton)); |
|---|
| 360 | Connect(ID_DICE1,ID_DICE5, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnDiceClick)); |
|---|
| 361 | Connect(ID_DICE1KEEP,ID_DICE5KEEP, wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler (MainFrame::OnKeepClick)); |
|---|
| 362 | //END connecting the scoreboard buttons to the event |
|---|
| 363 | |
|---|
| 364 | /* The following code connects the on wxEVT_ENTER_WINDOW and |
|---|
| 365 | * wxEVT_LEAVE_WINDOW events to the score buttons to handle the score |
|---|
| 366 | * hints. For some unknown technical problem we have to directly connect |
|---|
| 367 | * the events, otherwise the wxEVT_LEAVE_WINDOW doesn't get generated. |
|---|
| 368 | * We have to use event handler other than MainFrame's as the regular |
|---|
| 369 | * event handler leads to segmantation fault. |
|---|
| 370 | */ |
|---|
| 371 | wxButton *temp; |
|---|
| 372 | for (int i = ID_ACES; i<=ID_CHANCE; i++) { |
|---|
| 373 | temp = ((wxButton *)FindWindow(i)); |
|---|
| 374 | temp->Connect(wxEVT_LEAVE_WINDOW, wxMouseEventHandler(MainFrameEvtHandler::OnScoreMouseLeave), NULL, m_evt_handler); |
|---|
| 375 | temp->Connect(wxEVT_ENTER_WINDOW, wxMouseEventHandler(MainFrameEvtHandler::OnScoreMouseEnter), NULL, m_evt_handler); |
|---|
| 376 | } |
|---|
| 377 | } |
|---|
| 378 | |
|---|
| 379 | |
|---|
| 380 | /*********EVENT PROCCESSING FUNCTIONS********/ |
|---|
| 381 | |
|---|
| 382 | void MainFrame::OnAbout(wxCommandEvent& event) |
|---|
| 383 | { |
|---|
| 384 | #ifdef PORTABLE |
|---|
| 385 | AboutDialog *about = new AboutDialog(this,wxID_ANY,wxT("About Open Yahtzee PE")); |
|---|
| 386 | #else |
|---|
| 387 | AboutDialog *about = new AboutDialog(this,wxID_ANY,wxT("About Open Yahtzee")); |
|---|
| 388 | #endif |
|---|
| 389 | about->ShowModal(); |
|---|
| 390 | } |
|---|
| 391 | |
|---|
| 392 | /** |
|---|
| 393 | * Connects to the Open Yahtzee website on sourceforge.net and checks for |
|---|
| 394 | * updates to the game. |
|---|
| 395 | * \param event |
|---|
| 396 | */ |
|---|
| 397 | void MainFrame::OnCheckForUpdates (wxCommandEvent& event) |
|---|
| 398 | { |
|---|
| 399 | |
|---|
| 400 | wxString link = wxT("http://openyahtzee.sourceforge.net/download/check-for-updates/"); |
|---|
| 401 | |
|---|
| 402 | link += wxT(OY_VERSION); |
|---|
| 403 | |
|---|
| 404 | wxLaunchDefaultBrowser(link); |
|---|
| 405 | } |
|---|
| 406 | |
|---|
| 407 | |
|---|
| 408 | /** |
|---|
| 409 | * Starts up the user browser and connects to the Open Yahtzee website's |
|---|
| 410 | * feedback page. |
|---|
| 411 | * \param event |
|---|
| 412 | */ |
|---|
| 413 | void MainFrame::OnSendComment (wxCommandEvent& event) |
|---|
| 414 | { |
|---|
| 415 | wxString link = wxT("http://openyahtzee.sourceforge.net/feedback/"); |
|---|
| 416 | |
|---|
| 417 | wxLaunchDefaultBrowser(link); |
|---|
| 418 | } |
|---|
| 419 | |
|---|
| 420 | void MainFrame::OnQuit(wxCommandEvent& event) |
|---|
| 421 | { |
|---|
| 422 | // Destroy the frame |
|---|
| 423 | Close(); |
|---|
| 424 | } |
|---|
| 425 | |
|---|
| 426 | /** |
|---|
| 427 | * This is the event handler of the New Game menu item. It starts a new |
|---|
| 428 | * game and clears the board from the last game. |
|---|
| 429 | * \param event |
|---|
| 430 | */ |
|---|
| 431 | void MainFrame::OnNewGame(wxCommandEvent& event) |
|---|
| 432 | { |
|---|
| 433 | //disable the undo button so it won't be enabled when a new game is started. |
|---|
| 434 | (GetMenuBar()->FindItem(wxID_UNDO))->Enable(false); |
|---|
| 435 | |
|---|
| 436 | ResetRolls(); |
|---|
| 437 | m_yahtzee = false; |
|---|
| 438 | m_numofplaysleft = 13; |
|---|
| 439 | |
|---|
| 440 | for (int i = ID_ACESTEXT; i<= ID_GRANDTOTAL; i++) |
|---|
| 441 | ((wxTextCtrl*) FindWindow(i))->Clear(); |
|---|
| 442 | for (int i = ID_ACES; i<= ID_CHANCE; i++) |
|---|
| 443 | ((wxButton*) FindWindow(i))->Enable(true); |
|---|
| 444 | } |
|---|
| 445 | |
|---|
| 446 | /** |
|---|
| 447 | * This function handles the undo events. It's connected to the Undo menu item. |
|---|
| 448 | * |
|---|
| 449 | * Note that the function only allows undoing of scoring actions and not dice |
|---|
| 450 | * rolls. Also it won't allow the undoing of the last move of the game because |
|---|
| 451 | * of a technical problem relating to the case an high-score was made and then |
|---|
| 452 | * the user undo the last move and rescore another high-score and so on. |
|---|
| 453 | * \param event |
|---|
| 454 | */ |
|---|
| 455 | void MainFrame::OnUndo(wxCommandEvent& event) |
|---|
| 456 | { |
|---|
| 457 | m_rolls = m_rollsundo; |
|---|
| 458 | |
|---|
| 459 | //after the user scored the button was enabled, check if it should be disabled |
|---|
| 460 | if (m_rolls <= 0) //we don't have remaining rolls |
|---|
| 461 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(false); |
|---|
| 462 | |
|---|
| 463 | // change the displayed roll counter |
|---|
| 464 | wxString caption = wxString::Format(wxT("Roll! (%i)"),m_rolls); |
|---|
| 465 | FindWindow(ID_ROLL)->SetLabel(caption); |
|---|
| 466 | |
|---|
| 467 | //restore the 'keep' checkboxes |
|---|
| 468 | for (int i=0; i<5; i++) |
|---|
| 469 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> Enable(true); |
|---|
| 470 | |
|---|
| 471 | //reset the users last choice |
|---|
| 472 | FindWindow(m_lastmove)->Enable(true); |
|---|
| 473 | |
|---|
| 474 | //clear the score; |
|---|
| 475 | ((wxTextCtrl*)FindWindow(ID_ACESTEXT + (m_lastmove - ID_ACES)))->SetValue(wxT("")); |
|---|
| 476 | |
|---|
| 477 | //Undo the Yahtzee flag if needed |
|---|
| 478 | if (m_lastmove == ID_YAHTZEE) { |
|---|
| 479 | m_yahtzee = false; |
|---|
| 480 | } |
|---|
| 481 | |
|---|
| 482 | //undo also the yahtzee bonus if needed |
|---|
| 483 | if (m_yahtzeebonus) { |
|---|
| 484 | long temp; |
|---|
| 485 | wxString tempstr; |
|---|
| 486 | |
|---|
| 487 | tempstr = ((wxTextCtrl*) FindWindow(ID_YAHTZEEBONUSTEXT)) -> GetValue(); |
|---|
| 488 | tempstr.ToLong(&temp,10); |
|---|
| 489 | temp -= 100; //this line reduces the points given for the yahtzee bonus |
|---|
| 490 | tempstr.Printf(wxT("%i"),temp); |
|---|
| 491 | ((wxTextCtrl*) FindWindow(ID_YAHTZEEBONUSTEXT)) -> SetValue(tempstr); |
|---|
| 492 | } |
|---|
| 493 | |
|---|
| 494 | //recalculate the subtotals |
|---|
| 495 | CalculateSubTotal(); |
|---|
| 496 | |
|---|
| 497 | (GetMenuBar()->FindItem(wxID_UNDO))->Enable(false); |
|---|
| 498 | //cancel the counting for the choice that was canceled |
|---|
| 499 | m_numofplaysleft++; |
|---|
| 500 | } |
|---|
| 501 | |
|---|
| 502 | /** |
|---|
| 503 | * This function enables the undo button and stores the last move |
|---|
| 504 | * \param id |
|---|
| 505 | */ |
|---|
| 506 | inline void MainFrame::EnableUndo(int id) |
|---|
| 507 | { |
|---|
| 508 | if (m_numofplaysleft) { |
|---|
| 509 | (GetMenuBar()->FindItem(wxID_UNDO))->Enable(true); |
|---|
| 510 | m_lastmove = id; |
|---|
| 511 | } |
|---|
| 512 | } |
|---|
| 513 | |
|---|
| 514 | /** |
|---|
| 515 | * Shows the high-score dialog. Connected to the Game->"Show High Score" menu item. |
|---|
| 516 | * \param event |
|---|
| 517 | */ |
|---|
| 518 | void MainFrame::OnShowHighscore(wxCommandEvent& event) |
|---|
| 519 | { |
|---|
| 520 | HighScoreDialog *dialog = new HighScoreDialog(this,wxID_ANY,m_highscoredb); |
|---|
| 521 | dialog->ShowModal(); |
|---|
| 522 | } |
|---|
| 523 | |
|---|
| 524 | /** |
|---|
| 525 | * Shows the settings dialog. This event-handler is connected to Game->Settings |
|---|
| 526 | * menu item. |
|---|
| 527 | * \param event |
|---|
| 528 | */ |
|---|
| 529 | void MainFrame::OnSettings( wxCommandEvent& event) |
|---|
| 530 | { |
|---|
| 531 | SettingsDialog *dialog = new SettingsDialog(this,wxID_ANY); |
|---|
| 532 | SettingsDialogData data; |
|---|
| 533 | std::ostringstream sstr; |
|---|
| 534 | |
|---|
| 535 | data.highscoresize = m_highscoredb->GetSize(); |
|---|
| 536 | |
|---|
| 537 | data.animate = (m_settingsdb->GetKey("animate")=="Yes")?true:false; |
|---|
| 538 | data.subtotal = (m_settingsdb->GetKey("calculatesubtotal")=="Yes")?true:false; |
|---|
| 539 | data.score_hints = m_settings.score_hints; |
|---|
| 540 | data.horizontal = (m_settingsdb->GetKey("horizontallayout")=="Yes")?true:false; |
|---|
| 541 | |
|---|
| 542 | dialog->SetData(data); |
|---|
| 543 | |
|---|
| 544 | if(dialog->ShowModal()!=wxID_OK) |
|---|
| 545 | return; |
|---|
| 546 | |
|---|
| 547 | data = dialog->GetData(); |
|---|
| 548 | |
|---|
| 549 | if(data.reset) |
|---|
| 550 | m_highscoredb->SetSize(0); |
|---|
| 551 | |
|---|
| 552 | sstr<<data.highscoresize<<std::flush; |
|---|
| 553 | m_settingsdb->SetKey("highscoresize",sstr.str()); |
|---|
| 554 | |
|---|
| 555 | m_highscoredb->SetSize(data.highscoresize); |
|---|
| 556 | |
|---|
| 557 | if (data.animate){ |
|---|
| 558 | m_settingsdb->SetKey("animate","Yes"); |
|---|
| 559 | m_settings.animate = true; |
|---|
| 560 | } else { |
|---|
| 561 | m_settingsdb->SetKey("animate","No"); |
|---|
| 562 | m_settings.animate = false; |
|---|
| 563 | } |
|---|
| 564 | |
|---|
| 565 | if (data.subtotal){ |
|---|
| 566 | m_settingsdb->SetKey("calculatesubtotal","Yes"); |
|---|
| 567 | m_settings.calculate_subtotal = true; |
|---|
| 568 | } else { |
|---|
| 569 | m_settingsdb->SetKey("calculatesubtotal","No"); |
|---|
| 570 | m_settings.calculate_subtotal = false; |
|---|
| 571 | } |
|---|
| 572 | ((wxTextCtrl*) FindWindow(ID_UPPERSECTIONTOTAL)) -> SetValue(wxT("")); |
|---|
| 573 | ((wxTextCtrl*) FindWindow(ID_LOWERTOTAL)) -> SetValue(wxT("")); |
|---|
| 574 | CalculateSubTotal(); |
|---|
| 575 | |
|---|
| 576 | if (data.score_hints){ |
|---|
| 577 | m_settingsdb->SetKey("score_hints","Yes"); |
|---|
| 578 | m_settings.score_hints = true; |
|---|
| 579 | } else { |
|---|
| 580 | m_settingsdb->SetKey("score_hints","No"); |
|---|
| 581 | m_settings.score_hints = false; |
|---|
| 582 | } |
|---|
| 583 | |
|---|
| 584 | if (data.horizontal){ |
|---|
| 585 | m_settingsdb->SetKey("horizontallayout","Yes"); |
|---|
| 586 | m_settings.horizontal_layout = true; |
|---|
| 587 | Relayout(); |
|---|
| 588 | } else { |
|---|
| 589 | m_settingsdb->SetKey("horizontallayout","No"); |
|---|
| 590 | m_settings.horizontal_layout = false; |
|---|
| 591 | Relayout(); |
|---|
| 592 | } |
|---|
| 593 | } |
|---|
| 594 | |
|---|
| 595 | /** |
|---|
| 596 | * Shows the dice theme selection dialog. This event-handler is connected to |
|---|
| 597 | * Game->Dice Theme menu item. |
|---|
| 598 | * \param event |
|---|
| 599 | */ |
|---|
| 600 | void MainFrame::OnDiceTheme( wxCommandEvent& event) |
|---|
| 601 | { |
|---|
| 602 | DiceThemeDialog *dialog = new DiceThemeDialog(this,wxID_ANY); |
|---|
| 603 | |
|---|
| 604 | if(dialog->ShowModal()!=wxID_OK) |
|---|
| 605 | return; |
|---|
| 606 | |
|---|
| 607 | } |
|---|
| 608 | |
|---|
| 609 | /** |
|---|
| 610 | * Event handler for the Roll button. It checks the settings if it should |
|---|
| 611 | * animate the dice and then rolls them accordingly. It also checks for the |
|---|
| 612 | * status of the "keep" checkboxes. |
|---|
| 613 | * \param event |
|---|
| 614 | */ |
|---|
| 615 | void MainFrame::OnRollButton (wxCommandEvent& event) |
|---|
| 616 | { |
|---|
| 617 | short int dice[5]; //holds the dices score |
|---|
| 618 | |
|---|
| 619 | if (event.GetEventType() == wxEVT_IDLE) { |
|---|
| 620 | m_skiproll = false; |
|---|
| 621 | Disconnect(wxEVT_IDLE, wxCommandEventHandler(MainFrame::OnRollButton)); |
|---|
| 622 | return; |
|---|
| 623 | } |
|---|
| 624 | |
|---|
| 625 | //skip rolling the dice if the user accidently rolled the dice before they finished spinning. |
|---|
| 626 | if (m_skiproll) return; |
|---|
| 627 | m_skiproll = true; |
|---|
| 628 | |
|---|
| 629 | //fill the dice array with the old values |
|---|
| 630 | dice[0]=m_score_dice.GetDice(1); |
|---|
| 631 | dice[1]=m_score_dice.GetDice(2); |
|---|
| 632 | dice[2]=m_score_dice.GetDice(3); |
|---|
| 633 | dice[3]=m_score_dice.GetDice(4); |
|---|
| 634 | dice[4]=m_score_dice.GetDice(5); |
|---|
| 635 | //roll the dice... |
|---|
| 636 | if (m_settings.animate) { |
|---|
| 637 | int dice_throws[5] = {0,0,0,0,0}; |
|---|
| 638 | for (int i=0; i<5; i++) { //set the number of rolls for each dice |
|---|
| 639 | if (!((wxCheckBox*) FindWindow(i + ID_DICE1KEEP))->IsChecked()) { |
|---|
| 640 | dice_throws[i] = (rand()%15)+3; //ensures the number is at least one. |
|---|
| 641 | } |
|---|
| 642 | } |
|---|
| 643 | while (dice_throws[0] || dice_throws[1] || dice_throws[2] || dice_throws[3] || dice_throws[4]) { |
|---|
| 644 | for (int i=0 ; i<5; i++){ |
|---|
| 645 | if(dice_throws[i]){ |
|---|
| 646 | dice_throws[i]--; |
|---|
| 647 | dice[i] = (int)(6.0*rand()/RAND_MAX)+1; |
|---|
| 648 | ((wxDynamicBitmap*) FindWindow(i + |
|---|
| 649 | ID_DICE1)) -> SetBitmap( |
|---|
| 650 | m_dice_graphics.GetDice(dice[i])); |
|---|
| 651 | } |
|---|
| 652 | } |
|---|
| 653 | ::wxMilliSleep(100); |
|---|
| 654 | } |
|---|
| 655 | } else { |
|---|
| 656 | for (int i=0; i<5; i++) { |
|---|
| 657 | if (!((wxCheckBox*) FindWindow(i + ID_DICE1KEEP))->IsChecked()) { |
|---|
| 658 | dice[i] = (int)(6.0*rand()/RAND_MAX)+1; |
|---|
| 659 | ((wxDynamicBitmap*) FindWindow(i + ID_DICE1))-> |
|---|
| 660 | SetBitmap(m_dice_graphics.GetDice(dice[i])); |
|---|
| 661 | } |
|---|
| 662 | } |
|---|
| 663 | } |
|---|
| 664 | |
|---|
| 665 | m_score_dice.SetDice(dice); |
|---|
| 666 | m_score_dice.SetYahtzeeJoker(YahtzeeJoker()); |
|---|
| 667 | --m_rolls; |
|---|
| 668 | |
|---|
| 669 | // change the displayed roll counter |
|---|
| 670 | wxString caption = wxString::Format(wxT("Roll! (%i)"),m_rolls); |
|---|
| 671 | FindWindow(ID_ROLL)->SetLabel(caption); |
|---|
| 672 | |
|---|
| 673 | #ifndef DEBUG |
|---|
| 674 | if (m_rolls <= 0) { |
|---|
| 675 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(false); |
|---|
| 676 | FindWindow(ID_ROLL)->SetLabel(wxT("Roll!")); |
|---|
| 677 | } |
|---|
| 678 | |
|---|
| 679 | #endif |
|---|
| 680 | |
|---|
| 681 | //enable the keep checkboxes |
|---|
| 682 | for (int i=0; i<5; i++) |
|---|
| 683 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> Enable(true); |
|---|
| 684 | |
|---|
| 685 | //we rolled the dices so undoing isn't allowed |
|---|
| 686 | (GetMenuBar()->FindItem(wxID_UNDO))->Enable(false); |
|---|
| 687 | m_yahtzeebonus = false; //if we scored yahtzee bonus before we don't care anymore. |
|---|
| 688 | |
|---|
| 689 | Connect(wxEVT_IDLE, wxCommandEventHandler(MainFrame::OnRollButton)); |
|---|
| 690 | } |
|---|
| 691 | |
|---|
| 692 | /** |
|---|
| 693 | * This is the event-handler for all of the scoring buttons of the upper section. |
|---|
| 694 | * |
|---|
| 695 | * It gets the id of the button that called the event handler by comparing it |
|---|
| 696 | * to the id of the aces button it figures what button was pressed, And updates |
|---|
| 697 | * the suiting score textbox (again by comparing the id to the one of the aces |
|---|
| 698 | * checbox). |
|---|
| 699 | * \param event |
|---|
| 700 | */ |
|---|
| 701 | void MainFrame::OnUpperButtons (wxCommandEvent& event) |
|---|
| 702 | { |
|---|
| 703 | wxString out; |
|---|
| 704 | short int temp; |
|---|
| 705 | if(m_rolls < 3){ |
|---|
| 706 | YahtzeeBonus(); |
|---|
| 707 | switch(event.GetId()) { |
|---|
| 708 | case ID_ACES: |
|---|
| 709 | temp = m_score_dice.Aces(); |
|---|
| 710 | break; |
|---|
| 711 | case ID_TWOS: |
|---|
| 712 | temp = m_score_dice.Twos(); |
|---|
| 713 | break; |
|---|
| 714 | case ID_THREES: |
|---|
| 715 | temp = m_score_dice.Threes(); |
|---|
| 716 | break; |
|---|
| 717 | case ID_FOURS: |
|---|
| 718 | temp = m_score_dice.Fours(); |
|---|
| 719 | break; |
|---|
| 720 | case ID_FIVES: |
|---|
| 721 | temp = m_score_dice.Fives(); |
|---|
| 722 | break; |
|---|
| 723 | case ID_SIXES: |
|---|
| 724 | temp = m_score_dice.Sixes(); |
|---|
| 725 | break; |
|---|
| 726 | } |
|---|
| 727 | |
|---|
| 728 | out.Printf(wxT("%i"),temp); |
|---|
| 729 | ((wxTextCtrl*) FindWindow(event.GetId() - ID_ACES + ID_ACESTEXT))->SetValue(out); |
|---|
| 730 | ((wxTextCtrl*) FindWindow(event.GetId() - ID_ACES + ID_ACESTEXT))->SetBackgroundColour(*wxWHITE); |
|---|
| 731 | |
|---|
| 732 | PostScore(event.GetId()); |
|---|
| 733 | } |
|---|
| 734 | else |
|---|
| 735 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("Open Yahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 736 | } |
|---|
| 737 | |
|---|
| 738 | /** |
|---|
| 739 | * Event handler for the "3 of a kind" score button. |
|---|
| 740 | * \param event |
|---|
| 741 | */ |
|---|
| 742 | void MainFrame::On3ofakindButton(wxCommandEvent& event) |
|---|
| 743 | { |
|---|
| 744 | if(m_rolls>=3) { |
|---|
| 745 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("Open Yahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 746 | return; |
|---|
| 747 | } |
|---|
| 748 | YahtzeeBonus(); |
|---|
| 749 | wxString out; |
|---|
| 750 | |
|---|
| 751 | out.Printf(wxT("%i"),m_score_dice.ThreeOfAKind()); |
|---|
| 752 | ((wxTextCtrl*) FindWindow(ID_THREEOFAKINDTEXT))->SetValue(out); |
|---|
| 753 | ((wxTextCtrl*) FindWindow(ID_THREEOFAKINDTEXT))->SetBackgroundColour(*wxWHITE); |
|---|
| 754 | |
|---|
| 755 | PostScore(event.GetId()); |
|---|
| 756 | } |
|---|
| 757 | |
|---|
| 758 | /** |
|---|
| 759 | * Event handler for the "4 of a kind" score button. |
|---|
| 760 | * \param event |
|---|
| 761 | */ |
|---|
| 762 | void MainFrame::On4ofakindButton(wxCommandEvent& event) |
|---|
| 763 | { |
|---|
| 764 | if(m_rolls>=3) { |
|---|
| 765 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("Open Yahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 766 | return; |
|---|
| 767 | } |
|---|
| 768 | YahtzeeBonus(); |
|---|
| 769 | wxString out; |
|---|
| 770 | |
|---|
| 771 | out.Printf(wxT("%i"),m_score_dice.FourOfAKind()); |
|---|
| 772 | ((wxTextCtrl*) FindWindow(ID_FOUROFAKINDTEXT))->SetValue(out); |
|---|
| 773 | ((wxTextCtrl*) FindWindow(ID_FOUROFAKINDTEXT))->SetBackgroundColour(*wxWHITE); |
|---|
| 774 | |
|---|
| 775 | PostScore(event.GetId()); |
|---|
| 776 | } |
|---|
| 777 | |
|---|
| 778 | /** |
|---|
| 779 | * Event handler for the full-house score button. |
|---|
| 780 | * \param event |
|---|
| 781 | */ |
|---|
| 782 | void MainFrame::OnFullHouseButton(wxCommandEvent& event) |
|---|
| 783 | { |
|---|
| 784 | wxString out; |
|---|
| 785 | |
|---|
| 786 | if(m_rolls>=3) { |
|---|
| 787 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("Open Yahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 788 | return; |
|---|
| 789 | } |
|---|
| 790 | YahtzeeBonus(); |
|---|
| 791 | |
|---|
| 792 | out.Printf(wxT("%i"), m_score_dice.FullHouse()); |
|---|
| 793 | ((wxTextCtrl*) FindWindow(ID_FULLHOUSETEXT))->SetValue(out); |
|---|
| 794 | ((wxTextCtrl*) FindWindow(ID_FULLHOUSETEXT))->SetBackgroundColour(*wxWHITE); |
|---|
| 795 | |
|---|
| 796 | PostScore(event.GetId()); |
|---|
| 797 | } |
|---|
| 798 | |
|---|
| 799 | /** |
|---|
| 800 | * Event handler for the small-sequence score button. |
|---|
| 801 | * \param event |
|---|
| 802 | */ |
|---|
| 803 | void MainFrame::OnSmallSequenceButton(wxCommandEvent& event) |
|---|
| 804 | { |
|---|
| 805 | wxString out; |
|---|
| 806 | |
|---|
| 807 | if(m_rolls>=3) { |
|---|
| 808 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("Open Yahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 809 | return; |
|---|
| 810 | } |
|---|
| 811 | |
|---|
| 812 | YahtzeeBonus(); |
|---|
| 813 | |
|---|
| 814 | out.Printf(wxT("%i"), m_score_dice.SmallSequence()); |
|---|
| 815 | ((wxTextCtrl*) FindWindow(ID_SMALLSEQUENCETEXT))->SetValue(out); |
|---|
| 816 | ((wxTextCtrl*) FindWindow(ID_SMALLSEQUENCETEXT))->SetBackgroundColour(*wxWHITE); |
|---|
| 817 | |
|---|
| 818 | PostScore(event.GetId()); |
|---|
| 819 | } |
|---|
| 820 | |
|---|
| 821 | /** |
|---|
| 822 | * Event handler for the large-sequence score button. |
|---|
| 823 | * \param event |
|---|
| 824 | */ |
|---|
| 825 | void MainFrame::OnLargeSequenceButton(wxCommandEvent& event) |
|---|
| 826 | { |
|---|
| 827 | wxString out; |
|---|
| 828 | |
|---|
| 829 | if(m_rolls>=3) { |
|---|
| 830 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("Open Yahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 831 | return; |
|---|
| 832 | } |
|---|
| 833 | |
|---|
| 834 | YahtzeeBonus(); |
|---|
| 835 | |
|---|
| 836 | out.Printf(wxT("%i"), m_score_dice.LargeSequence()); |
|---|
| 837 | ((wxTextCtrl*) FindWindow(ID_LARGESEQUENCETEXT))->SetValue(out); |
|---|
| 838 | ((wxTextCtrl*) FindWindow(ID_LARGESEQUENCETEXT))->SetBackgroundColour(*wxWHITE); |
|---|
| 839 | |
|---|
| 840 | PostScore(event.GetId()); |
|---|
| 841 | } |
|---|
| 842 | |
|---|
| 843 | /** |
|---|
| 844 | * Event handler for the yahtzee score button. |
|---|
| 845 | * \param event |
|---|
| 846 | */ |
|---|
| 847 | void MainFrame::OnYahtzeeButton(wxCommandEvent& event) |
|---|
| 848 | { |
|---|
| 849 | wxString out; |
|---|
| 850 | |
|---|
| 851 | if(m_rolls>=3) { |
|---|
| 852 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("Open Yahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 853 | return; |
|---|
| 854 | } |
|---|
| 855 | |
|---|
| 856 | if (m_score_dice.IsYahtzee()) m_yahtzee = true; |
|---|
| 857 | out.Printf(wxT("%i"), m_score_dice.Yahtzee()); |
|---|
| 858 | ((wxTextCtrl*) FindWindow(ID_YAHTZEETEXT))->SetValue(out); |
|---|
| 859 | ((wxTextCtrl*) FindWindow(ID_YAHTZEETEXT))->SetBackgroundColour(*wxWHITE); |
|---|
| 860 | |
|---|
| 861 | PostScore(event.GetId()); |
|---|
| 862 | } |
|---|
| 863 | |
|---|
| 864 | /** |
|---|
| 865 | * Evnet handler for the chance score button. |
|---|
| 866 | * \param event |
|---|
| 867 | */ |
|---|
| 868 | void MainFrame::OnChanceButton (wxCommandEvent& event) |
|---|
| 869 | { |
|---|
| 870 | wxString out; |
|---|
| 871 | int temp = 0; |
|---|
| 872 | if(m_rolls < 3){ |
|---|
| 873 | YahtzeeBonus(); |
|---|
| 874 | |
|---|
| 875 | out.Printf(wxT("%i"),m_score_dice.Chance()); |
|---|
| 876 | ((wxTextCtrl*) FindWindow(ID_CHANCETEXT))->SetValue(out); |
|---|
| 877 | ((wxTextCtrl*) FindWindow(ID_CHANCETEXT))->SetBackgroundColour(*wxWHITE); |
|---|
| 878 | |
|---|
| 879 | PostScore(event.GetId()); |
|---|
| 880 | } |
|---|
| 881 | else |
|---|
| 882 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("Open Yahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 883 | |
|---|
| 884 | } |
|---|
| 885 | |
|---|
| 886 | /** |
|---|
| 887 | * Event handler for mouse clicks on the dice. |
|---|
| 888 | * |
|---|
| 889 | * When clicking on the dice this event-handler ticks the appropriate "keep" checkbox. |
|---|
| 890 | * \param event |
|---|
| 891 | */ |
|---|
| 892 | void MainFrame::OnDiceClick (wxCommandEvent& event) |
|---|
| 893 | { |
|---|
| 894 | //tick the checkbox |
|---|
| 895 | if (((wxCheckBox*) FindWindow(event.GetId()-ID_DICE1 + ID_DICE1KEEP))->IsEnabled()){ |
|---|
| 896 | bool newvalue = (((wxCheckBox*) FindWindow(event.GetId()-ID_DICE1 + ID_DICE1KEEP))->GetValue())?false:true; |
|---|
| 897 | ((wxCheckBox*) FindWindow(event.GetId()-ID_DICE1 + ID_DICE1KEEP)) -> SetValue(newvalue); |
|---|
| 898 | } |
|---|
| 899 | |
|---|
| 900 | //dispatch a click event on the checkbox |
|---|
| 901 | wxCommandEvent clickevent((event.GetId()-ID_DICE1 + ID_DICE1KEEP),wxEVT_COMMAND_CHECKBOX_CLICKED); |
|---|
| 902 | clickevent.SetEventObject( this ); |
|---|
| 903 | clickevent.SetId(event.GetId()-ID_DICE1 + ID_DICE1KEEP); |
|---|
| 904 | this->OnKeepClick(clickevent); ///\todo find a better way to call the event handler. |
|---|
| 905 | } |
|---|
| 906 | |
|---|
| 907 | void MainFrame::OnKeepClick (wxCommandEvent& event) |
|---|
| 908 | { |
|---|
| 909 | wxCheckBox *temp = (wxCheckBox*) FindWindow(event.GetId()); |
|---|
| 910 | ((wxDynamicBitmap*) FindWindow(event.GetId()-ID_DICE1KEEP + ID_DICE1))->SetGrayScale(temp->GetValue()); |
|---|
| 911 | } |
|---|
| 912 | |
|---|
| 913 | |
|---|
| 914 | //******************************************** |
|---|
| 915 | //****** General Functions ****** |
|---|
| 916 | //******************************************** |
|---|
| 917 | |
|---|
| 918 | /** |
|---|
| 919 | * This function handles everything related to reseting the dice rolls after scoring. |
|---|
| 920 | */ |
|---|
| 921 | void MainFrame::ResetRolls() |
|---|
| 922 | { |
|---|
| 923 | m_rollsundo = m_rolls; |
|---|
| 924 | m_rolls = 3; |
|---|
| 925 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(true); |
|---|
| 926 | |
|---|
| 927 | // reset the roll count in the caption |
|---|
| 928 | FindWindow(ID_ROLL)->SetLabel(wxT("Roll! (3)")); |
|---|
| 929 | for (int i=0; i<5; i++){ |
|---|
| 930 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> SetValue(false); |
|---|
| 931 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> Enable(false); |
|---|
| 932 | ((wxDynamicBitmap*) FindWindow(i+ID_DICE1)) -> SetGrayScale(false); |
|---|
| 933 | } |
|---|
| 934 | } |
|---|
| 935 | |
|---|
| 936 | /** |
|---|
| 937 | * This function checks for a Yahtzee Bonus situation and if one exists it scores accordingly. |
|---|
| 938 | */ |
|---|
| 939 | void MainFrame::YahtzeeBonus() |
|---|
| 940 | { |
|---|
| 941 | long temp; |
|---|
| 942 | wxString tempstr; |
|---|
| 943 | |
|---|
| 944 | //if the player didn't have any yathzees yet he can't have the bonus; |
|---|
| 945 | if (!m_yahtzee) |
|---|
| 946 | return; |
|---|
| 947 | if (m_score_dice.IsYahtzee()) { |
|---|
| 948 | tempstr = ((wxTextCtrl*) FindWindow(ID_YAHTZEEBONUSTEXT)) -> GetValue(); |
|---|
| 949 | tempstr.ToLong(&temp,10); |
|---|
| 950 | temp += 100; |
|---|
| 951 | tempstr.Printf(wxT("%i"),temp); |
|---|
| 952 | ((wxTextCtrl*) FindWindow(ID_YAHTZEEBONUSTEXT)) -> SetValue(tempstr); |
|---|
| 953 | m_yahtzeebonus = true; |
|---|
| 954 | } |
|---|
| 955 | } |
|---|
| 956 | |
|---|
| 957 | /** |
|---|
| 958 | * This function checks whether we have a Yahtzee Joker situation. |
|---|
| 959 | * \return true if there is Yahtzee Joker, false otherwise. |
|---|
| 960 | */ |
|---|
| 961 | bool MainFrame::YahtzeeJoker() |
|---|
| 962 | { |
|---|
| 963 | if (m_score_dice.IsYahtzee() && !(FindWindow(ID_ACES + |
|---|
| 964 | m_score_dice.GetDice(1)-1)->IsEnabled()) && |
|---|
| 965 | !(FindWindow(ID_YAHTZEE)->IsEnabled())) { |
|---|
| 966 | return true; |
|---|
| 967 | } |
|---|
| 968 | return false; |
|---|
| 969 | } |
|---|
| 970 | |
|---|
| 971 | /** |
|---|
| 972 | * This function handles the end of game. |
|---|
| 973 | * |
|---|
| 974 | * When a game ends it calculates the total score and submit it to the high |
|---|
| 975 | * score list. |
|---|
| 976 | */ |
|---|
| 977 | void MainFrame::EndofGame() |
|---|
| 978 | { |
|---|
| 979 | if(m_numofplaysleft>0) |
|---|
| 980 | return; |
|---|
| 981 | |
|---|
| 982 | wxString tempstr; |
|---|
| 983 | long temp; |
|---|
| 984 | long upperscore = 0; |
|---|
| 985 | long lowerscore = 0; |
|---|
| 986 | |
|---|
| 987 | for (int i = ID_ACESTEXT; i<=ID_SIXESTEXT; i++){ |
|---|
| 988 | tempstr = ((wxTextCtrl*) FindWindow(i)) -> GetValue(); |
|---|
| 989 | tempstr.ToLong(&temp,10); |
|---|
| 990 | upperscore +=temp; |
|---|
| 991 | } |
|---|
| 992 | |
|---|
| 993 | tempstr.Printf(wxT("%i"),upperscore); |
|---|
| 994 | ((wxTextCtrl*) FindWindow(ID_UPPERSECTIONTOTAL)) -> SetValue(tempstr); |
|---|
| 995 | |
|---|
| 996 | //check for bonus |
|---|
| 997 | if(upperscore>=63) { |
|---|
| 998 | ((wxTextCtrl*) FindWindow(ID_BONUS)) -> SetValue(wxT("35")); |
|---|
| 999 | upperscore +=35; |
|---|
| 1000 | } else |
|---|
| 1001 | ((wxTextCtrl*) FindWindow(ID_BONUS)) -> SetValue(wxT("0")); |
|---|
| 1002 | |
|---|
| 1003 | tempstr.Printf(wxT("%i"),upperscore); |
|---|
| 1004 | ((wxTextCtrl*) FindWindow(ID_UPPERTOTAL)) -> SetValue(tempstr); |
|---|
| 1005 | |
|---|
| 1006 | //calculate total on lower section |
|---|
| 1007 | for (int i = ID_THREEOFAKINDTEXT; i<=ID_YAHTZEEBONUSTEXT; i++) { |
|---|
| 1008 | tempstr = ((wxTextCtrl*) FindWindow(i)) -> GetValue(); |
|---|
| 1009 | tempstr.ToLong(&temp,10); |
|---|
| 1010 | lowerscore +=temp; |
|---|
| 1011 | } |
|---|
| 1012 | |
|---|
| 1013 | tempstr.Printf(wxT("%i"),lowerscore); |
|---|
| 1014 | ((wxTextCtrl*) FindWindow(ID_LOWERTOTAL)) -> SetValue(tempstr); |
|---|
| 1015 | tempstr.Printf(wxT("%i"),upperscore + lowerscore); |
|---|
| 1016 | ((wxTextCtrl*) FindWindow(ID_GRANDTOTAL)) -> SetValue(tempstr); |
|---|
| 1017 | |
|---|
| 1018 | //disable the roll button; |
|---|
| 1019 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(false); |
|---|
| 1020 | |
|---|
| 1021 | tempstr.Printf(wxT("Your final score is %i points!"),lowerscore+upperscore); |
|---|
| 1022 | wxMessageBox(tempstr, wxT("Game Ended"), wxOK | wxICON_INFORMATION, this); |
|---|
| 1023 | |
|---|
| 1024 | //submit to high score |
|---|
| 1025 | HighScoreHandler(lowerscore+upperscore); |
|---|
| 1026 | |
|---|
| 1027 | } |
|---|
| 1028 | |
|---|
| 1029 | /** |
|---|
| 1030 | * This function checks if a given score qualifies for the high score list and |
|---|
| 1031 | * adds it to the list if it does. |
|---|
| 1032 | * @param score The score submitted to the high score list. |
|---|
| 1033 | */ |
|---|
| 1034 | void MainFrame::HighScoreHandler(int score) |
|---|
| 1035 | { |
|---|
| 1036 | int place; |
|---|
| 1037 | std::string name,date; |
|---|
| 1038 | wxCommandEvent newevent; |
|---|
| 1039 | |
|---|
| 1040 | |
|---|
| 1041 | place = m_highscoredb->IsHighScore(score); |
|---|
| 1042 | |
|---|
| 1043 | if(!place) //if the score didn't make it to the highscore table do nothing |
|---|
| 1044 | return; |
|---|
| 1045 | |
|---|
| 1046 | wxString msg; |
|---|
| 1047 | msg.Printf(wxT("Your score made it to the high score table. Your place is number %i.\nPlease enter your name below:"),place); |
|---|
| 1048 | |
|---|
| 1049 | wxTextEntryDialog infodialog(this,msg,wxT("Please enter your name"),wxT(""),wxOK | wxCENTRE); |
|---|
| 1050 | infodialog.ShowModal(); |
|---|
| 1051 | |
|---|
| 1052 | name = infodialog.GetValue().mb_str(); |
|---|
| 1053 | |
|---|
| 1054 | //get the date |
|---|
| 1055 | wxDateTime now = wxDateTime::Now(); |
|---|
| 1056 | date = now.FormatISOTime().mb_str(); |
|---|
| 1057 | date +=" "; |
|---|
| 1058 | date += now.FormatDate().mb_str(); |
|---|
| 1059 | |
|---|
| 1060 | m_highscoredb->SendHighScore(name,date,score); |
|---|
| 1061 | |
|---|
| 1062 | //now show the high score table |
|---|
| 1063 | newevent.SetId(ID_SHOWHIGHSCORE); |
|---|
| 1064 | newevent.SetEventType(wxEVT_COMMAND_MENU_SELECTED); |
|---|
| 1065 | ProcessEvent(newevent); |
|---|
| 1066 | |
|---|
| 1067 | } |
|---|
| 1068 | |
|---|
| 1069 | ///this function handles all the post scoring stuff such as disabling the right button. |
|---|
| 1070 | /** |
|---|
| 1071 | * This function is always called after scoring and it handles all the post-score |
|---|
| 1072 | * stuff such as reseting the dice rolls, enabling the undo button, calculating |
|---|
| 1073 | * the sub-total scores and ending the game if necessary. |
|---|
| 1074 | * \param id |
|---|
| 1075 | */ |
|---|
| 1076 | void MainFrame::PostScore(int id) |
|---|
| 1077 | { |
|---|
| 1078 | //now after the scoring reset the rolls |
|---|
| 1079 | ResetRolls(); |
|---|
| 1080 | |
|---|
| 1081 | CalculateSubTotal(); |
|---|
| 1082 | |
|---|
| 1083 | //and disable the button |
|---|
| 1084 | FindWindow(id)->Enable(false); |
|---|
| 1085 | m_numofplaysleft--; |
|---|
| 1086 | EnableUndo(id); |
|---|
| 1087 | EndofGame(); |
|---|
| 1088 | } |
|---|
| 1089 | |
|---|
| 1090 | /** |
|---|
| 1091 | * This function calculates the sub-total scores and should be called after |
|---|
| 1092 | * every score. It does so only if this feature is requested in the settings |
|---|
| 1093 | * dialog. |
|---|
| 1094 | */ |
|---|
| 1095 | void MainFrame::CalculateSubTotal() |
|---|
| 1096 | { |
|---|
| 1097 | if (!m_settings.calculate_subtotal) |
|---|
| 1098 | return; |
|---|
| 1099 | long upperscore = 0; |
|---|
| 1100 | long lowerscore = 0; |
|---|
| 1101 | wxString tempstr; |
|---|
| 1102 | long temp; |
|---|
| 1103 | |
|---|
| 1104 | |
|---|
| 1105 | for (int i = ID_ACESTEXT; i<=ID_SIXESTEXT; i++){ |
|---|
| 1106 | tempstr = ((wxTextCtrl*) FindWindow(i)) -> GetValue(); |
|---|
| 1107 | tempstr.ToLong(&temp,10); |
|---|
| 1108 | upperscore +=temp; |
|---|
| 1109 | } |
|---|
| 1110 | |
|---|
| 1111 | tempstr.Printf(wxT("%i"),upperscore); |
|---|
| 1112 | ((wxTextCtrl*) FindWindow(ID_UPPERSECTIONTOTAL)) -> SetValue(tempstr); |
|---|
| 1113 | if (upperscore >= 63) { |
|---|
| 1114 | ((wxTextCtrl*) FindWindow(ID_BONUS))->SetValue(wxT("35")); |
|---|
| 1115 | } else { |
|---|
| 1116 | // this is needed in case of an undo |
|---|
| 1117 | ((wxTextCtrl*) FindWindow(ID_BONUS))->SetValue(wxT("")); |
|---|
| 1118 | } |
|---|
| 1119 | |
|---|
| 1120 | for (int i = ID_THREEOFAKINDTEXT; i<=ID_YAHTZEEBONUSTEXT; i++) { |
|---|
| 1121 | tempstr = ((wxTextCtrl*) FindWindow(i)) -> GetValue(); |
|---|
| 1122 | tempstr.ToLong(&temp,10); |
|---|
| 1123 | lowerscore +=temp; |
|---|
| 1124 | } |
|---|
| 1125 | |
|---|
| 1126 | tempstr.Printf(wxT("%i"),lowerscore); |
|---|
| 1127 | ((wxTextCtrl*) FindWindow(ID_LOWERTOTAL)) -> SetValue(tempstr); |
|---|
| 1128 | } |
|---|
| 1129 | |
|---|
| 1130 | |
|---|
| 1131 | /** |
|---|
| 1132 | * Initializes the database and stores default settings if needed. |
|---|
| 1133 | * @return 0 if some error |
|---|
| 1134 | */ |
|---|
| 1135 | int MainFrame::InitializeDatabase() |
|---|
| 1136 | { |
|---|
| 1137 | std::ostringstream sstr; |
|---|
| 1138 | |
|---|
| 1139 | |
|---|
| 1140 | if (m_settingsdb->GetKey("highscoresize") == "") { //check if we need to create a new high score table |
|---|
| 1141 | m_highscoredb->SetSize(DEF_HIGHSCORESIZE); |
|---|
| 1142 | sstr<<DEF_HIGHSCORESIZE<<std::flush; |
|---|
| 1143 | m_settingsdb->SetKey("highscoresize", sstr.str()); |
|---|
| 1144 | } else { |
|---|
| 1145 | int highscoresize = atoi((m_settingsdb->GetKey("highscoresize")).c_str()); |
|---|
| 1146 | //m_highscoredb->SetSize((highscoresize>0)?highscoresize:DEF_HIGHSCORESIZE); |
|---|
| 1147 | m_highscoredb->SetSize(highscoresize); |
|---|
| 1148 | } |
|---|
| 1149 | |
|---|
| 1150 | if (m_settingsdb->GetKey("animate") == "Yes") { |
|---|
| 1151 | m_settings.animate = true; |
|---|
| 1152 | } else if (m_settingsdb->GetKey("animate") == "No") { |
|---|
| 1153 | m_settings.animate = false; |
|---|
| 1154 | } else { |
|---|
| 1155 | m_settingsdb->SetKey("animate", "Yes"); |
|---|
| 1156 | m_settings.animate = true; |
|---|
| 1157 | } |
|---|
| 1158 | |
|---|
| 1159 | if (m_settingsdb->GetKey("calculatesubtotal") == "Yes") { |
|---|
| 1160 | m_settings.calculate_subtotal = true; |
|---|
| 1161 | } else if (m_settingsdb->GetKey("calculatesubtotal") == "No") { |
|---|
| 1162 | m_settings.calculate_subtotal = false; |
|---|
| 1163 | } else { |
|---|
| 1164 | m_settingsdb->SetKey("calculatesubtotal", "Yes"); |
|---|
| 1165 | m_settings.calculate_subtotal = true; |
|---|
| 1166 | } |
|---|
| 1167 | |
|---|
| 1168 | if (m_settingsdb->GetKey("horizontallayout") == "Yes") { |
|---|
| 1169 | m_settings.horizontal_layout = true; |
|---|
| 1170 | } else if (m_settingsdb->GetKey("horizontallayout") == "No") { |
|---|
| 1171 | m_settings.horizontal_layout = false; |
|---|
| 1172 | } else { |
|---|
| 1173 | m_settingsdb->SetKey("horizontallayout", "No"); |
|---|
| 1174 | m_settings.horizontal_layout = true; |
|---|
| 1175 | } |
|---|
| 1176 | |
|---|
| 1177 | if (m_settingsdb->GetKey("score_hints") == "Yes") { |
|---|
| 1178 | m_settings.score_hints = true; |
|---|
| 1179 | } else if (m_settingsdb->GetKey("score_hints") == "No") { |
|---|
| 1180 | m_settings.score_hints = false; |
|---|
| 1181 | } else { |
|---|
| 1182 | m_settingsdb->SetKey("score_hints", "Yes"); |
|---|
| 1183 | m_settings.score_hints = true; |
|---|
| 1184 | } |
|---|
| 1185 | |
|---|
| 1186 | return 1; |
|---|
| 1187 | } |
|---|
| 1188 | |
|---|
| 1189 | void MainFrame::Relayout() |
|---|
| 1190 | { |
|---|
| 1191 | wxBoxSizer *topSizer; |
|---|
| 1192 | wxFlexGridSizer *diceSizer; |
|---|
| 1193 | bool roll_button_enabled; |
|---|
| 1194 | |
|---|
| 1195 | lowersection->GetStaticBox()->Destroy(); |
|---|
| 1196 | uppersection->GetStaticBox()->Destroy(); |
|---|
| 1197 | sectionsSizer->Remove(lowersection); |
|---|
| 1198 | sectionsSizer->Remove(uppersection); |
|---|
| 1199 | |
|---|
| 1200 | if (m_settings.horizontal_layout) { |
|---|
| 1201 | topSizer = new wxBoxSizer( wxVERTICAL ); |
|---|
| 1202 | sectionsSizer = new wxBoxSizer( wxHORIZONTAL ); |
|---|
| 1203 | diceSizer = new wxFlexGridSizer(2, 0, 0, 0); |
|---|
| 1204 | } else { |
|---|
| 1205 | topSizer = new wxBoxSizer( wxHORIZONTAL ); |
|---|
| 1206 | sectionsSizer = new wxBoxSizer( wxVERTICAL ); |
|---|
| 1207 | diceSizer = new wxFlexGridSizer(1, 0, 0);; |
|---|
| 1208 | } |
|---|
| 1209 | |
|---|
| 1210 | uppersection = new wxStaticBoxSizer( new wxStaticBox( FindWindow(ID_PANEL), wxID_ANY, wxT("Upper Section") ), wxVERTICAL); |
|---|
| 1211 | lowersection = new wxStaticBoxSizer( new wxStaticBox( FindWindow(ID_PANEL), wxID_ANY, wxT("Lower Section") ), wxVERTICAL); |
|---|
| 1212 | |
|---|
| 1213 | wxFlexGridSizer* uppergrid = new wxFlexGridSizer(2, 0, 10); |
|---|
| 1214 | wxFlexGridSizer* lowergrid = new wxFlexGridSizer(2, 0, 10); |
|---|
| 1215 | |
|---|
| 1216 | //BEGIN layout for the upper section of the score board |
|---|
| 1217 | uppergrid->Add(FindWindow(ID_ACES),0,wxALL,SPACE_SIZE); |
|---|
| 1218 | uppergrid->Add(FindWindow(ID_ACESTEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1219 | uppergrid->Add(FindWindow(ID_TWOS),0,wxALL,SPACE_SIZE); |
|---|
| 1220 | uppergrid->Add(FindWindow(ID_TWOSTEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1221 | uppergrid->Add(FindWindow(ID_THREES),0,wxALL,SPACE_SIZE); |
|---|
| 1222 | uppergrid->Add(FindWindow(ID_THREESTEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1223 | uppergrid->Add(FindWindow(ID_FOURS),0,wxALL,SPACE_SIZE); |
|---|
| 1224 | uppergrid->Add(FindWindow(ID_FOURSTEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1225 | uppergrid->Add(FindWindow(ID_FIVES),0,wxALL,SPACE_SIZE); |
|---|
| 1226 | uppergrid->Add(FindWindow(ID_FIVESTEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1227 | uppergrid->Add(FindWindow(ID_SIXES),0,wxALL,SPACE_SIZE); |
|---|
| 1228 | uppergrid->Add(FindWindow(ID_SIXESTEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1229 | uppergrid->Add(FindWindowByLabel(wxT("Total score:")),0,wxALL,SPACE_SIZE); |
|---|
| 1230 | uppergrid->Add(FindWindow(ID_UPPERSECTIONTOTAL),1,wxALL,SPACE_SIZE); |
|---|
| 1231 | uppergrid->Add(FindWindowByLabel(wxT("Bonus:")),0,wxALL,SPACE_SIZE); |
|---|
| 1232 | uppergrid->Add(FindWindow(ID_BONUS),1,wxALL,SPACE_SIZE); |
|---|
| 1233 | uppergrid->Add(FindWindowByLabel(wxT("Total of upper section:")),0,wxALL,SPACE_SIZE); |
|---|
| 1234 | uppergrid->Add(FindWindow(ID_UPPERTOTAL),1,wxALL,SPACE_SIZE); |
|---|
| 1235 | //END layout for the upper section of the score board |
|---|
| 1236 | |
|---|
| 1237 | //BEGIN layout for the lower section of the score board |
|---|
| 1238 | lowergrid->Add(FindWindow(ID_THREEOFAKIND),0,wxALL,SPACE_SIZE); |
|---|
| 1239 | lowergrid->Add(FindWindow(ID_THREEOFAKINDTEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1240 | lowergrid->Add(FindWindow(ID_FOUROFAKIND),0,wxALL,SPACE_SIZE); |
|---|
| 1241 | lowergrid->Add(FindWindow(ID_FOUROFAKINDTEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1242 | lowergrid->Add(FindWindow(ID_FULLHOUSE),0,wxALL,SPACE_SIZE); |
|---|
| 1243 | lowergrid->Add(FindWindow(ID_FULLHOUSETEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1244 | lowergrid->Add(FindWindow(ID_SMALLSEQUENCE),0,wxALL,SPACE_SIZE); |
|---|
| 1245 | lowergrid->Add(FindWindow(ID_SMALLSEQUENCETEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1246 | lowergrid->Add(FindWindow(ID_LARGESEQUENCE),0,wxALL,SPACE_SIZE); |
|---|
| 1247 | lowergrid->Add(FindWindow(ID_LARGESEQUENCETEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1248 | lowergrid->Add(FindWindow(ID_YAHTZEE),0,wxALL,SPACE_SIZE); |
|---|
| 1249 | lowergrid->Add(FindWindow(ID_YAHTZEETEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1250 | lowergrid->Add(FindWindow(ID_CHANCE),0,wxALL,SPACE_SIZE); |
|---|
| 1251 | lowergrid->Add(FindWindow(ID_CHANCETEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1252 | lowergrid->Add(FindWindowByLabel(wxT("Yahtzee Bonus")),0,wxALL,SPACE_SIZE); |
|---|
| 1253 | lowergrid->Add(FindWindow(ID_YAHTZEEBONUSTEXT),1,wxALL,SPACE_SIZE); |
|---|
| 1254 | lowergrid->Add(FindWindowByLabel(wxT("Total of lower section:")),0,wxALL,SPACE_SIZE); |
|---|
| 1255 | lowergrid->Add(FindWindow(ID_LOWERTOTAL),1,wxALL,SPACE_SIZE); |
|---|
| 1256 | lowergrid->Add(FindWindowByLabel(wxT("Grand Total:")),0,wxALL,SPACE_SIZE); |
|---|
| 1257 | lowergrid->Add(FindWindow(ID_GRANDTOTAL),1,wxALL,SPACE_SIZE); |
|---|
| 1258 | //END layout for the lower section of the score board |
|---|
| 1259 | |
|---|
| 1260 | uppersection->Add(uppergrid); |
|---|
| 1261 | lowersection->Add(lowergrid); |
|---|
| 1262 | sectionsSizer->Add(uppersection,0,wxALL,5); |
|---|
| 1263 | sectionsSizer->Add(lowersection,0,wxALL,5); |
|---|
| 1264 | |
|---|
| 1265 | //Change the roll button size if we need to |
|---|
| 1266 | roll_button_enabled = FindWindow(ID_ROLL)->IsEnabled(); |
|---|
| 1267 | if (m_settings.horizontal_layout) { |
|---|
| 1268 | FindWindow(ID_ROLL)->Destroy(); |
|---|
| 1269 | new wxButton(FindWindow(ID_PANEL), ID_ROLL, wxT("Roll!"),wxDefaultPosition,wxSize(64,64)); |
|---|
| 1270 | } else { |
|---|
| 1271 | FindWindow(ID_ROLL)->Destroy(); |
|---|
| 1272 | new wxButton(FindWindow(ID_PANEL), ID_ROLL, wxT("Roll!"),wxDefaultPosition,wxSize(VERTICAL_ROLL_SIZEX,VERTICAL_ROLL_SIZEY)); |
|---|
| 1273 | } |
|---|
| 1274 | FindWindow(ID_ROLL)->Enable(roll_button_enabled); |
|---|
| 1275 | |
|---|
| 1276 | // if there are rolls left we should display the count of them |
|---|
| 1277 | if (roll_button_enabled) { |
|---|
| 1278 | wxString caption = wxString::Format(wxT("Roll! (%i)"),m_rolls); |
|---|
| 1279 | FindWindow(ID_ROLL)->SetLabel(caption); |
|---|
| 1280 | } |
|---|
| 1281 | |
|---|
| 1282 | |
|---|
| 1283 | //BEGIN layout for the dice section of the score board |
|---|
| 1284 | if (m_settings.horizontal_layout) { |
|---|
| 1285 | diceSizer->Add(FindWindow(ID_DICE1),0,wxALL,DICE_SPACE); |
|---|
| 1286 | diceSizer->Add(FindWindow(ID_DICE2),0,wxALL,DICE_SPACE); |
|---|
| 1287 | diceSizer->Add(FindWindow(ID_DICE3),0,wxALL,DICE_SPACE); |
|---|
| 1288 | diceSizer->Add(FindWindow(ID_DICE4),0,wxALL,DICE_SPACE); |
|---|
| 1289 | diceSizer->Add(FindWindow(ID_DICE5),0,wxALL,DICE_SPACE); |
|---|
| 1290 | diceSizer->Add(FindWindow(ID_ROLL),0,wxALL,DICE_SPACE); |
|---|
| 1291 | diceSizer->Add(FindWindow(ID_DICE1KEEP),0,wxBOTTOM | wxLEFT,KEEP_SPACE); |
|---|
| 1292 | diceSizer->Add(FindWindow(ID_DICE2KEEP),0,wxBOTTOM | wxLEFT,KEEP_SPACE); |
|---|
| 1293 | diceSizer->Add(FindWindow(ID_DICE3KEEP),0,wxBOTTOM | wxLEFT,KEEP_SPACE); |
|---|
| 1294 | diceSizer->Add(FindWindow(ID_DICE4KEEP),0,wxBOTTOM | wxLEFT,KEEP_SPACE); |
|---|
| 1295 | diceSizer->Add(FindWindow(ID_DICE5KEEP),0,wxBOTTOM | wxLEFT,KEEP_SPACE); |
|---|
| 1296 | } else { |
|---|
| 1297 | diceSizer->Add(FindWindow(ID_DICE1),0,wxALL,DICE_SPACE); |
|---|
| 1298 | diceSizer->Add(FindWindow(ID_DICE1KEEP),0,wxLEFT,KEEP_SPACE); |
|---|
| 1299 | diceSizer->AddSpacer(VER_DICE_SPACER); |
|---|
| 1300 | diceSizer->Add(FindWindow(ID_DICE2),0,wxALL,DICE_SPACE); |
|---|
| 1301 | diceSizer->Add(FindWindow(ID_DICE2KEEP),0,wxLEFT,KEEP_SPACE); |
|---|
| 1302 | diceSizer->AddSpacer(VER_DICE_SPACER); |
|---|
| 1303 | diceSizer->Add(FindWindow(ID_DICE3),0,wxALL,DICE_SPACE); |
|---|
| 1304 | diceSizer->Add(FindWindow(ID_DICE3KEEP),0,wxLEFT,KEEP_SPACE); |
|---|
| 1305 | diceSizer->AddSpacer(VER_DICE_SPACER); |
|---|
| 1306 | diceSizer->Add(FindWindow(ID_DICE4),0,wxALL,DICE_SPACE); |
|---|
| 1307 | diceSizer->Add(FindWindow(ID_DICE4KEEP),0,wxLEFT,KEEP_SPACE); |
|---|
| 1308 | diceSizer->AddSpacer(VER_DICE_SPACER); |
|---|
| 1309 | diceSizer->Add(FindWindow(ID_DICE5),0,wxALL,DICE_SPACE); |
|---|
| 1310 | diceSizer->Add(FindWindow(ID_DICE5KEEP),0,wxLEFT,KEEP_SPACE); |
|---|
| 1311 | diceSizer->AddSpacer(VER_DICE_SPACER); |
|---|
| 1312 | diceSizer->Add(FindWindow(ID_ROLL),0,wxALL,DICE_SPACE); |
|---|
| 1313 | } |
|---|
| 1314 | //END layout for the dice section of the score board *******/ |
|---|
| 1315 | |
|---|
| 1316 | |
|---|
| 1317 | topSizer->Add(sectionsSizer); |
|---|
| 1318 | topSizer->Add(diceSizer); |
|---|
| 1319 | |
|---|
| 1320 | topSizer->SetSizeHints(this); |
|---|
| 1321 | |
|---|
| 1322 | topSizer->Layout(); |
|---|
| 1323 | FindWindow(ID_PANEL)->SetSizerAndFit(topSizer); |
|---|
| 1324 | |
|---|
| 1325 | topSizer->Fit(this); |
|---|
| 1326 | |
|---|
| 1327 | } |
|---|
| 1328 | |
|---|
| 1329 | /** |
|---|
| 1330 | * Check whether the dice should be rolled or if the user already rolled them. |
|---|
| 1331 | * \return true if the dice are valid (rolled). |
|---|
| 1332 | */ |
|---|
| 1333 | bool MainFrame::IsValidDice() |
|---|
| 1334 | { |
|---|
| 1335 | if ( m_rolls < 3 ) |
|---|
| 1336 | return true; |
|---|
| 1337 | return false; |
|---|
| 1338 | } |
|---|
| 1339 | |
|---|
| 1340 | /** |
|---|
| 1341 | * |
|---|
| 1342 | */ |
|---|
| 1343 | void MainFrameEvtHandler::OnScoreMouseEnter (wxMouseEvent& event) |
|---|
| 1344 | { |
|---|
| 1345 | int id; |
|---|
| 1346 | wxTextCtrl *text_control; |
|---|
| 1347 | wxString out; |
|---|
| 1348 | if (! m_main_frame->m_settings.score_hints) { |
|---|
| 1349 | event.Skip(); |
|---|
| 1350 | return; |
|---|
| 1351 | } |
|---|
| 1352 | if (! m_main_frame->IsValidDice()){ |
|---|
| 1353 | event.Skip(); |
|---|
| 1354 | return; |
|---|
| 1355 | } |
|---|
| 1356 | |
|---|
| 1357 | id = ((wxWindow *)event.GetEventObject())->GetId(); |
|---|
| 1358 | text_control = ((wxTextCtrl*)m_main_frame->FindWindow(id-ID_ACES+ID_ACESTEXT)); |
|---|
| 1359 | switch (id) { |
|---|
| 1360 | case ID_ACES: |
|---|
| 1361 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.Aces()); |
|---|
| 1362 | break; |
|---|
| 1363 | case ID_TWOS: |
|---|
| 1364 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.Twos()); |
|---|
| 1365 | break; |
|---|
| 1366 | case ID_THREES: |
|---|
| 1367 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.Threes()); |
|---|
| 1368 | break; |
|---|
| 1369 | case ID_FOURS: |
|---|
| 1370 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.Fours()); |
|---|
| 1371 | break; |
|---|
| 1372 | case ID_FIVES: |
|---|
| 1373 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.Fives()); |
|---|
| 1374 | break; |
|---|
| 1375 | case ID_SIXES: |
|---|
| 1376 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.Sixes()); |
|---|
| 1377 | break; |
|---|
| 1378 | case ID_THREEOFAKIND: |
|---|
| 1379 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.ThreeOfAKind()); |
|---|
| 1380 | break; |
|---|
| 1381 | case ID_FOUROFAKIND: |
|---|
| 1382 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.FourOfAKind()); |
|---|
| 1383 | break; |
|---|
| 1384 | case ID_FULLHOUSE: |
|---|
| 1385 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.FullHouse()); |
|---|
| 1386 | break; |
|---|
| 1387 | case ID_SMALLSEQUENCE: |
|---|
| 1388 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.SmallSequence()); |
|---|
| 1389 | break; |
|---|
| 1390 | case ID_LARGESEQUENCE: |
|---|
| 1391 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.LargeSequence()); |
|---|
| 1392 | break; |
|---|
| 1393 | case ID_YAHTZEE: |
|---|
| 1394 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.Yahtzee()); |
|---|
| 1395 | break; |
|---|
| 1396 | case ID_CHANCE: |
|---|
| 1397 | out.Printf(wxT("%i"), m_main_frame->m_score_dice.Chance()); |
|---|
| 1398 | break; |
|---|
| 1399 | } |
|---|
| 1400 | text_control->SetValue(out); |
|---|
| 1401 | text_control->SetBackgroundColour(wxColour(239,239,239)); |
|---|
| 1402 | |
|---|
| 1403 | event.Skip(); //allow default proccesing |
|---|
| 1404 | } |
|---|
| 1405 | |
|---|
| 1406 | /** |
|---|
| 1407 | * |
|---|
| 1408 | */ |
|---|
| 1409 | void MainFrameEvtHandler::OnScoreMouseLeave (wxMouseEvent& event) |
|---|
| 1410 | { |
|---|
| 1411 | //we dont have the id of the control that generated the event |
|---|
| 1412 | wxTextCtrl *text_control; |
|---|
| 1413 | |
|---|
| 1414 | if (! m_main_frame->IsValidDice()){ |
|---|
| 1415 | event.Skip(); |
|---|
| 1416 | return; |
|---|
| 1417 | } |
|---|
| 1418 | |
|---|
| 1419 | for (int i = ID_ACESTEXT; i<=ID_CHANCETEXT; i++) { |
|---|
| 1420 | text_control = (wxTextCtrl *)m_main_frame->FindWindow(i); |
|---|
| 1421 | if (text_control->GetBackgroundColour()==wxColour(239,239,239)){ |
|---|
| 1422 | text_control->Clear(); |
|---|
| 1423 | text_control->SetBackgroundColour(*wxWHITE); |
|---|
| 1424 | } |
|---|
| 1425 | } |
|---|
| 1426 | |
|---|
| 1427 | event.Skip(); //allow default proccesing |
|---|
| 1428 | } |
|---|