source: trunk/OpenYahtzee/src/wxDynamicBitmap.h @ 59

Last change on this file since 59 was 51, checked in by guyru, 6 years ago

* empty log message *

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1// $Header$
2/***************************************************************************
3 *   Copyright (C) 2006 by Guy Rutenberg   *
4 *   guyrutenberg@gmail.com   *
5 *                                                                         *
6 *   This program is free software; you can redistribute it and/or modify  *
7 *   it under the terms of the GNU General Public License as published by  *
8 *   the Free Software Foundation; either version 2 of the License, or     *
9 *   (at your option) any later version.                                   *
10 *                                                                         *
11 *   This program is distributed in the hope that it will be useful,       *
12 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
13 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
14 *   GNU General Public License for more details.                          *
15 *                                                                         *
16 *   You should have received a copy of the GNU General Public License     *
17 *   along with this program; if not, write to the                         *
18 *   Free Software Foundation, Inc.,                                       *
19 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
20 ***************************************************************************/
21/**\file wxDynamicBitmap.h
22 *\brief Header file for DBwrapper class.
23 *
24 * This file contains the header for the wxDynamicBitmap class and all the nessecery include files.
25*/
26
27#include <wx/wx.h>
28//#include <wx/control.h>
29
30#ifndef WXDYNAMICBITMAP
31#define WXDYNAMICBITMAP
32
33/// wxDynamicBitmap class - a wrapper for databases
34/**
35the wxDynamicBitmap class is a wxWidgets class for dynamicly displaying bitmaps. This is different
36than wxStaticBitmap in the fact that it immediatly draws the bitmap and doesn't wait for the paint event.
37*/
38
39class wxDynamicBitmap : public wxControl {
40public:
41        wxDynamicBitmap (wxWindow* parent, wxWindowID id, wxBitmap&  bitmap,
42                 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
43                 long style = wxNO_BORDER, const wxString& name = wxPanelNameStr);
44        virtual void SetBitmap(wxBitmap&  bitmap);
45        wxBitmap GetBitmap();
46        void OnPaint(wxPaintEvent& event);
47        wxSize DoGetBestSize() const;
48private:
49        void PaintBitmap(wxDC& dc);
50        wxBitmap m_bitmap;
51};
52
53#endif //WXDYNAMICBITMAP
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