| 1 | // $Header$ |
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| 2 | /*************************************************************************** |
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| 3 | * Copyright (C) 2006 by Guy Rutenberg * |
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| 4 | * guyrutenberg@gmail.com * |
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| 5 | * * |
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| 6 | * This program is free software; you can redistribute it and/or modify * |
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| 7 | * it under the terms of the GNU General Public License as published by * |
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| 8 | * the Free Software Foundation; either version 2 of the License, or * |
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| 9 | * (at your option) any later version. * |
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| 10 | * * |
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| 11 | * This program is distributed in the hope that it will be useful, * |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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| 14 | * GNU General Public License for more details. * |
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| 15 | * * |
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| 16 | * You should have received a copy of the GNU General Public License * |
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| 17 | * along with this program; if not, write to the * |
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| 18 | * Free Software Foundation, Inc., * |
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| 19 | * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * |
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| 20 | ***************************************************************************/ |
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| 21 | /**\file MainFrame.h |
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| 22 | *\brief Header file for MainFrame class. |
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| 23 | * |
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| 24 | * This File contains the declaration of the class MainFrame |
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| 25 | */ |
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| 26 | |
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| 27 | #include "SettingsDB.h" |
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| 28 | #include "HighScoreTableDB.h" |
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| 29 | #ifndef MAINFRAME_INC |
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| 30 | #define MAINFRAME_INC |
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| 31 | |
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| 32 | /// MainFrame class - the main window |
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| 33 | /** |
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| 34 | The Main Frame class is a derieved class from wxFrame which is responsible to |
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| 35 | the main window of the application. This class also hold all the functions |
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| 36 | that process the dice and handles the gameplay. This function are called as |
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| 37 | event handlers. |
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| 38 | */ |
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| 39 | class MainFrame : public wxFrame |
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| 40 | { |
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| 41 | public: |
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| 42 | // Constructor |
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| 43 | MainFrame(const wxString& title, const wxSize& size, long style); |
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| 44 | |
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| 45 | // Event handlers |
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| 46 | void OnQuit(wxCommandEvent& event); |
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| 47 | void OnAbout(wxCommandEvent& event); |
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| 48 | void OnNewGame (wxCommandEvent& event); |
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| 49 | void OnUndo (wxCommandEvent& event); |
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| 50 | void OnShowHighscore (wxCommandEvent& event); |
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| 51 | void OnSettings (wxCommandEvent& event); |
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| 52 | void OnCheckForUpdates (wxCommandEvent& event); |
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| 53 | void OnSendComment (wxCommandEvent& event); |
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| 54 | |
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| 55 | void OnRollButton (wxCommandEvent& event); |
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| 56 | void OnUpperButtons (wxCommandEvent& event); |
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| 57 | void On3ofakindButton (wxCommandEvent& event); |
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| 58 | void On4ofakindButton (wxCommandEvent& event); |
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| 59 | void OnFullHouseButton (wxCommandEvent& event); |
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| 60 | void OnSmallSequenceButton (wxCommandEvent& event); |
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| 61 | void OnLargeSequenceButton (wxCommandEvent& event); |
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| 62 | void OnYahtzeeButton (wxCommandEvent& event); |
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| 63 | void OnChanceButton (wxCommandEvent& event); |
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| 64 | void OnDiceClick (wxCommandEvent& event); |
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| 65 | void OnKeepClick (wxCommandEvent& event); |
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| 66 | |
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| 67 | private: |
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| 68 | void ClearDiceHash(); |
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| 69 | void ResetRolls(); |
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| 70 | void YahtzeeBonus(); |
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| 71 | bool YahtzeeJoker(); |
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| 72 | void EndofGame(); |
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| 73 | void HighScoreHandler(int score); |
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| 74 | inline void EnableUndo(int id); |
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| 75 | void PostScore(int id); |
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| 76 | void CalculateSubTotal(); |
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| 77 | void LaunchBrowser (wxString link); |
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| 78 | |
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| 79 | //pointers to hold bitmap data for the dices |
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| 80 | wxBitmap *bitmap_dices[6]; |
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| 81 | |
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| 82 | short int dice[5]; //holds the dices score |
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| 83 | short int dicehash[6]; //the dice hash |
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| 84 | short int m_rolls; //holds how many rolls left |
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| 85 | short int m_numofplaysleft; //holds how many times the user got to score untill the end of the game |
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| 86 | bool m_yahtzee; |
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| 87 | bool m_yahtzeebonus; //tells the undo if there is also an yahtzee bonus to undo |
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| 88 | |
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| 89 | short int m_lastmove; //stores the ID of the last button pressed. |
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| 90 | short int m_rollsundo; //holds the number of remaining rolls for use with the undo option |
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| 91 | |
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| 92 | SettingsDB *m_settingsdb; //handles the settings database |
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| 93 | HighScoreTableDB *m_highscoredb; //handles the highscore database managment |
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| 94 | |
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| 95 | bool m_animate; //sets whether to animate the dice. |
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| 96 | bool m_calculatesubtotal; //sets whether to calculate the subtotal after every score or not |
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| 97 | |
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| 98 | }; |
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| 99 | #endif |
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