| 1 | // $Header$ |
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| 2 | /*************************************************************************** |
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| 3 | * Copyright (C) 2006 by Guy Rutenberg * |
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| 4 | * guyrutenberg@gmail.com * |
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| 5 | * * |
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| 6 | * This program is free software; you can redistribute it and/or modify * |
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| 7 | * it under the terms of the GNU General Public License as published by * |
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| 8 | * the Free Software Foundation; either version 2 of the License, or * |
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| 9 | * (at your option) any later version. * |
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| 10 | * * |
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| 11 | * This program is distributed in the hope that it will be useful, * |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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| 14 | * GNU General Public License for more details. * |
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| 15 | * * |
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| 16 | * You should have received a copy of the GNU General Public License * |
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| 17 | * along with this program; if not, write to the * |
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| 18 | * Free Software Foundation, Inc., * |
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| 19 | * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * |
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| 20 | ***************************************************************************/ |
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| 21 | |
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| 22 | /*********************************************** |
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| 23 | * This File contains the definitions * |
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| 24 | * of MainFrame's functions * |
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| 25 | ***********************************************/ |
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| 26 | |
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| 27 | // #define DEBUG |
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| 28 | |
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| 29 | #include <wx/wx.h> |
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| 30 | |
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| 31 | #include "MainFrame.h" |
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| 32 | #include "wxDynamicBitmap.h" |
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| 33 | #include "ObjectsID.h" |
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| 34 | #include "HighScoreDialog.h" |
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| 35 | #include "SettingsDialog.h" |
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| 36 | #include "About.h" |
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| 37 | #include <iostream> |
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| 38 | #include <sstream> |
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| 39 | #include <cstdlib> |
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| 40 | #include <wx/version.h> |
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| 41 | |
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| 42 | //include the images for the dice |
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| 43 | #include "one.xpm" |
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| 44 | #include "two.xpm" |
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| 45 | #include "three.xpm" |
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| 46 | #include "four.xpm" |
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| 47 | #include "five.xpm" |
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| 48 | #include "six.xpm" |
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| 49 | |
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| 50 | //include the icon file |
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| 51 | #include "Icon.h" |
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| 52 | |
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| 53 | //default values |
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| 54 | #define SPACE_SIZE 1 |
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| 55 | #define DEF_HIGHSCORESIZE 20 |
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| 56 | #define OY_VERSION "1.7.0" |
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| 57 | |
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| 58 | MainFrame::MainFrame(const wxString& title, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE) |
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| 59 | : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, size, style) |
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| 60 | { |
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| 61 | //give the frame an icon |
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| 62 | SetIcon(wxIcon(ICON)); |
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| 63 | |
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| 64 | |
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| 65 | std::ostringstream sstr; |
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| 66 | |
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| 67 | m_settingsdb = new SettingsDB(); //Get the settings database connection |
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| 68 | m_highscoredb = new HighScoreTableDB(); |
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| 69 | |
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| 70 | //DATABASE initialization |
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| 71 | if (m_settingsdb->GetKey("highscoresize") == "") { //check if we need to create a new high score table |
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| 72 | m_highscoredb->SetSize(DEF_HIGHSCORESIZE); |
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| 73 | sstr<<DEF_HIGHSCORESIZE<<std::flush; |
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| 74 | m_settingsdb->SetKey("highscoresize", sstr.str()); |
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| 75 | } else { |
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| 76 | int highscoresize = atoi((m_settingsdb->GetKey("highscoresize")).c_str()); |
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| 77 | //m_highscoredb->SetSize((highscoresize>0)?highscoresize:DEF_HIGHSCORESIZE); |
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| 78 | m_highscoredb->SetSize(highscoresize); |
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| 79 | } |
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| 80 | |
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| 81 | if (m_settingsdb->GetKey("animate") == "Yes") { |
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| 82 | m_animate = true; |
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| 83 | } else if (m_settingsdb->GetKey("animate") == "No") { |
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| 84 | m_animate = false; |
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| 85 | } else { |
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| 86 | m_settingsdb->SetKey("animate", "Yes"); |
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| 87 | m_animate = true; |
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| 88 | } |
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| 89 | if (m_settingsdb->GetKey("calculatesubtotal") == "Yes") { |
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| 90 | m_calculatesubtotal = true; |
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| 91 | } else if (m_settingsdb->GetKey("calculatesubtotal") == "No") { |
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| 92 | m_calculatesubtotal = false; |
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| 93 | } else { |
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| 94 | m_settingsdb->SetKey("calculatesubtotal", "Yes"); |
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| 95 | m_calculatesubtotal = true; |
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| 96 | } |
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| 97 | |
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| 98 | // END Database initialization |
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| 99 | |
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| 100 | bitmap_dices[0] = new wxBitmap(one_xpm); |
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| 101 | bitmap_dices[1] = new wxBitmap(two_xpm); |
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| 102 | bitmap_dices[2] = new wxBitmap(three_xpm); |
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| 103 | bitmap_dices[3] = new wxBitmap(four_xpm); |
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| 104 | bitmap_dices[4] = new wxBitmap(five_xpm); |
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| 105 | bitmap_dices[5] = new wxBitmap(six_xpm); |
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| 106 | |
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| 107 | //randomize the random-number generator based on the time |
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| 108 | srand( (unsigned)time( NULL ) ); |
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| 109 | |
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| 110 | |
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| 111 | /*****Create and initialize the menu bar******/ |
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| 112 | |
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| 113 | /*Create the menus*/ |
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| 114 | wxMenu *gameMenu = new wxMenu; //create File menu |
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| 115 | wxMenu *helpMenu = new wxMenu; //create Help menu |
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| 116 | |
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| 117 | |
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| 118 | //insert menu items into menu Help |
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| 119 | helpMenu->Append(ID_CHECK_FOR_UPDATES, wxT("&Check for Updates"), |
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| 120 | wxT("Check for new version of the game via the web")); |
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| 121 | helpMenu->AppendSeparator(); |
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| 122 | helpMenu->Append(ID_SENDCOMMENT, wxT("&Send a Comment to Developers"), |
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| 123 | wxT("Send a comment to the developers of the game")); |
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| 124 | helpMenu->AppendSeparator(); |
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| 125 | helpMenu->Append(wxID_ABOUT, wxT("&About...\tF1"), |
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| 126 | wxT("Show about dialog")); |
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| 127 | |
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| 128 | //insert menu items into menu File |
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| 129 | gameMenu->Append(ID_NEWGAME,wxT("&New Game\tF2"),wxT("Start a new game")); |
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| 130 | //create the undo button and make it disabled |
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| 131 | gameMenu->Append(ID_UNDO,wxT("&Undo\tCTRL+Z"),wxT("Undo the last move")); |
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| 132 | gameMenu->Append(ID_SHOWHIGHSCORE,wxT("High &Scores"),wxT("Show high-scores table")); |
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| 133 | gameMenu->Append(ID_SETTINGS,wxT("Settings"),wxT("Show settings dialog")); |
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| 134 | gameMenu->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), |
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| 135 | wxT("Quit this program")); |
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| 136 | |
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| 137 | // Declare the menu-bar and append the freshly created menus to the menu bar... |
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| 138 | wxMenuBar *menuBar = new wxMenuBar(); |
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| 139 | menuBar->Append(gameMenu, wxT("&Game")); |
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| 140 | menuBar->Append(helpMenu, wxT("&Help")); |
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| 141 | |
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| 142 | // ... and attach this menu bar to the frame |
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| 143 | SetMenuBar(menuBar); |
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| 144 | |
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| 145 | /***End menu-bar ***/ |
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| 146 | wxPanel* panel = new wxPanel(this, ID_PANEL, |
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| 147 | wxDefaultPosition, wxDefaultSize); |
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| 148 | |
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| 149 | wxBoxSizer *topSizer = new wxBoxSizer( wxHORIZONTAL ); |
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| 150 | wxBoxSizer *sectionsSizer = new wxBoxSizer( wxVERTICAL ); |
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| 151 | wxBoxSizer *diceSizer = new wxBoxSizer( wxVERTICAL ); |
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| 152 | |
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| 153 | wxSizer *uppersection = new wxStaticBoxSizer( new wxStaticBox( panel, wxID_ANY, wxT("Upper Section") ), wxVERTICAL); |
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| 154 | wxSizer *lowersection = new wxStaticBoxSizer( new wxStaticBox( panel, wxID_ANY, wxT("Lower Section") ), wxVERTICAL); |
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| 155 | |
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| 156 | wxFlexGridSizer* uppergrid = new wxFlexGridSizer(2, 0, 10); |
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| 157 | wxFlexGridSizer* lowergrid = new wxFlexGridSizer(2, 0, 10); |
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| 158 | |
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| 159 | //BEGIN layout for the upper section of the score board |
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| 160 | uppergrid->Add(new wxButton(panel,ID_ACES,wxT("Aces")),0,wxALL,SPACE_SIZE); |
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| 161 | uppergrid->Add(new wxTextCtrl(panel, ID_ACESTEXT),1,wxALL,SPACE_SIZE); |
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| 162 | uppergrid->Add(new wxButton(panel,ID_TWOS,wxT("Twos")),0,wxALL,SPACE_SIZE); |
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| 163 | uppergrid->Add(new wxTextCtrl(panel, ID_TWOSTEXT),1,wxALL,SPACE_SIZE); |
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| 164 | uppergrid->Add(new wxButton(panel,ID_THREES,wxT("Threes")),0,wxALL,SPACE_SIZE); |
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| 165 | uppergrid->Add(new wxTextCtrl(panel, ID_THREESTEXT),1,wxALL,SPACE_SIZE); |
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| 166 | uppergrid->Add(new wxButton(panel,ID_FOURS,wxT("Fours")),0,wxALL,SPACE_SIZE); |
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| 167 | uppergrid->Add(new wxTextCtrl(panel, ID_FOURSTEXT),1,wxALL,SPACE_SIZE); |
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| 168 | uppergrid->Add(new wxButton(panel,ID_FIVES,wxT("Fives")),0,wxALL,SPACE_SIZE); |
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| 169 | uppergrid->Add(new wxTextCtrl(panel, ID_FIVESTEXT),1,wxALL,SPACE_SIZE); |
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| 170 | uppergrid->Add(new wxButton(panel,ID_SIXES,wxT("Sixes")),0,wxALL,SPACE_SIZE); |
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| 171 | uppergrid->Add(new wxTextCtrl(panel, ID_SIXESTEXT),1,wxALL,SPACE_SIZE); |
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| 172 | uppergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Total score:")),0,wxALL,SPACE_SIZE); |
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| 173 | uppergrid->Add(new wxTextCtrl(panel, ID_UPPERSECTIONTOTAL),1,wxALL,SPACE_SIZE); |
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| 174 | uppergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Bonus:")),0,wxALL,SPACE_SIZE); |
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| 175 | uppergrid->Add(new wxTextCtrl(panel, ID_BONUS),1,wxALL,SPACE_SIZE); |
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| 176 | uppergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Total of upper section:")),0,wxALL,SPACE_SIZE); |
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| 177 | uppergrid->Add(new wxTextCtrl(panel, ID_UPPERTOTAL),1,wxALL,SPACE_SIZE); |
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| 178 | //END layout for the upper section of the score board |
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| 179 | |
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| 180 | //BEGIN layout for the lower section of the score board |
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| 181 | lowergrid->Add(new wxButton(panel,ID_THREEOFAKIND,wxT("3 of a kind")),0,wxALL,SPACE_SIZE); |
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| 182 | lowergrid->Add(new wxTextCtrl(panel, ID_THREEOFAKINDTEXT),1,wxALL,SPACE_SIZE); |
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| 183 | lowergrid->Add(new wxButton(panel,ID_FOUROFAKIND,wxT("4 of a kind")),0,wxALL,SPACE_SIZE); |
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| 184 | lowergrid->Add(new wxTextCtrl(panel, ID_FOUROFAKINDTEXT),1,wxALL,SPACE_SIZE); |
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| 185 | lowergrid->Add(new wxButton(panel,ID_FULLHOUSE,wxT("Full House")),0,wxALL,SPACE_SIZE); |
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| 186 | lowergrid->Add(new wxTextCtrl(panel, ID_FULLHOUSETEXT),1,wxALL,SPACE_SIZE); |
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| 187 | lowergrid->Add(new wxButton(panel,ID_SMALLSEQUENCE,wxT("Sequence of 4")),0,wxALL,SPACE_SIZE); |
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| 188 | lowergrid->Add(new wxTextCtrl(panel, ID_SMALLSEQUENCETEXT),1,wxALL,SPACE_SIZE); |
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| 189 | lowergrid->Add(new wxButton(panel,ID_LARGESEQUENCE,wxT("Sequence of 5")),0,wxALL,SPACE_SIZE); |
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| 190 | lowergrid->Add(new wxTextCtrl(panel, ID_LARGESEQUENCETEXT),1,wxALL,SPACE_SIZE); |
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| 191 | lowergrid->Add(new wxButton(panel,ID_YAHTZEE,wxT("Yahtzee")),0,wxALL,SPACE_SIZE); |
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| 192 | lowergrid->Add(new wxTextCtrl(panel, ID_YAHTZEETEXT),1,wxALL,SPACE_SIZE); |
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| 193 | lowergrid->Add(new wxButton(panel,ID_CHANCE,wxT("Chance")),0,wxALL,SPACE_SIZE); |
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| 194 | lowergrid->Add(new wxTextCtrl(panel, ID_CHANCETEXT),1,wxALL,SPACE_SIZE); |
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| 195 | lowergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Yahtzee Bonus")),0,wxALL,SPACE_SIZE); |
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| 196 | lowergrid->Add(new wxTextCtrl(panel, ID_YAHTZEEBONUSTEXT),1,wxALL,SPACE_SIZE); |
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| 197 | lowergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Total of lower section:")),0,wxALL,SPACE_SIZE); |
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| 198 | lowergrid->Add(new wxTextCtrl(panel, ID_LOWERTOTAL),1,wxALL,SPACE_SIZE); |
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| 199 | lowergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Grand Total:")),0,wxALL,SPACE_SIZE); |
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| 200 | lowergrid->Add(new wxTextCtrl(panel, ID_GRANDTOTAL),1,wxALL,SPACE_SIZE); |
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| 201 | //END layout for the lower section of the score board |
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| 202 | |
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| 203 | uppersection->Add(uppergrid); |
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| 204 | lowersection->Add(lowergrid); |
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| 205 | sectionsSizer->Add(uppersection,0,wxALL,5); |
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| 206 | sectionsSizer->Add(lowersection,0,wxALL,5); |
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| 207 | |
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| 208 | //BEGIN layout for the dice section of the score board |
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| 209 | diceSizer->Add(new wxDynamicBitmap(panel,ID_DICE1,*bitmap_dices[0]),0,wxALL,3); |
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| 210 | diceSizer->Add(new wxCheckBox(panel, ID_DICE1KEEP, wxT("Keep")),0,wxBOTTOM,10); |
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| 211 | diceSizer->Add(new wxDynamicBitmap(panel,ID_DICE2,*bitmap_dices[1]),0,wxALL,3); |
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| 212 | diceSizer->Add(new wxCheckBox(panel, ID_DICE2KEEP, wxT("Keep")),0,wxBOTTOM,10); |
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| 213 | diceSizer->Add(new wxDynamicBitmap(panel,ID_DICE3,*bitmap_dices[2]),0,wxALL,3); |
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| 214 | diceSizer->Add(new wxCheckBox(panel, ID_DICE3KEEP, wxT("Keep")),0,wxBOTTOM,10); |
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| 215 | diceSizer->Add(new wxDynamicBitmap(panel,ID_DICE4,*bitmap_dices[3]),0,wxALL,3); |
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| 216 | diceSizer->Add(new wxCheckBox(panel, ID_DICE4KEEP, wxT("Keep")),0,wxBOTTOM,10); |
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| 217 | diceSizer->Add(new wxDynamicBitmap(panel,ID_DICE5,*bitmap_dices[4]),0,wxALL,3); |
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| 218 | diceSizer->Add(new wxCheckBox(panel, ID_DICE5KEEP, wxT("Keep")),0,wxBOTTOM,10); |
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| 219 | diceSizer->Add(new wxButton(panel, ID_ROLL, wxT("Roll")),0,wxALL,3); |
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| 220 | /*===> END layout for the dice section of the score board *******/ |
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| 221 | |
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| 222 | |
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| 223 | topSizer->Add(sectionsSizer); |
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| 224 | topSizer->Add(diceSizer); |
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| 225 | |
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| 226 | panel->SetSizer(topSizer); |
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| 227 | |
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| 228 | topSizer->Fit(this); |
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| 229 | topSizer->SetSizeHints(this); |
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| 230 | |
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| 231 | //make the text boxes uneditable to the user |
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| 232 | wxTextCtrl *textctrl; |
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| 233 | for(int i = ID_ACESTEXT;i<=ID_GRANDTOTAL;i++) { |
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| 234 | textctrl = (wxTextCtrl*) FindWindow(i); |
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| 235 | textctrl->SetEditable(false); |
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| 236 | } |
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| 237 | |
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| 238 | //disable the undo button |
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| 239 | (GetMenuBar()->FindItem(ID_UNDO))->Enable(false); |
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| 240 | |
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| 241 | |
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| 242 | |
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| 243 | |
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| 244 | /***************************************/ |
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| 245 | /********* Declare Event Table *********/ |
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| 246 | /***************************************/ |
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| 247 | |
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| 248 | //BEGIN connecting the menu items' events |
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| 249 | Connect(wxID_EXIT, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnQuit)); |
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| 250 | Connect(wxID_ABOUT, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnAbout)); |
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| 251 | Connect(ID_CHECK_FOR_UPDATES, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnCheckForUpdates)); |
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| 252 | Connect(ID_SENDCOMMENT, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnSendComment)); |
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| 253 | Connect(ID_NEWGAME, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnNewGame)); |
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| 254 | Connect(ID_UNDO, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnUndo)); |
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| 255 | Connect(ID_SHOWHIGHSCORE, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnShowHighscore)); |
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| 256 | Connect(ID_SETTINGS, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnSettings)); |
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| 257 | //END connecting the menu items' events |
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| 258 | |
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| 259 | Connect(ID_ROLL, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnRollButton)); |
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| 260 | |
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| 261 | //BEGIN connecting the scoreboard buttons to the events |
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| 262 | Connect(ID_ACES,ID_SIXES, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnUpperButtons)); |
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| 263 | Connect(ID_THREEOFAKIND, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::On3ofakindButton)); |
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| 264 | Connect(ID_FOUROFAKIND, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::On4ofakindButton)); |
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| 265 | Connect(ID_FULLHOUSE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnFullHouseButton)); |
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| 266 | Connect(ID_SMALLSEQUENCE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnSmallSequenceButton)); |
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| 267 | Connect(ID_LARGESEQUENCE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnLargeSequenceButton)); |
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| 268 | Connect(ID_YAHTZEE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnYahtzeeButton)); |
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| 269 | Connect(ID_CHANCE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnChanceButton)); |
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| 270 | Connect(ID_DICE1,ID_DICE5, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnDiceClick)); |
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| 271 | Connect(ID_DICE1KEEP,ID_DICE5KEEP, wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler (MainFrame::OnKeepClick)); |
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| 272 | //END connecting the scoreboard buttons to the event |
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| 273 | |
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| 274 | /*** End of Event Table ***/ |
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| 275 | |
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| 276 | ResetRolls(); |
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| 277 | ClearDiceHash(); |
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| 278 | m_yahtzee = false; |
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| 279 | m_yahtzeebonus = false; |
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| 280 | m_numofplaysleft = 13; |
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| 281 | |
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| 282 | } |
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| 283 | |
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| 284 | /*********EVENT PROCCESSING FUNCTIONS********/ |
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| 285 | |
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| 286 | |
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| 287 | void MainFrame::OnAbout(wxCommandEvent& event) |
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| 288 | { |
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| 289 | AboutDialog *about = new AboutDialog(this,wxID_ANY,wxT("About Open Yahtzee")); |
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| 290 | about->ShowModal(); |
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| 291 | } |
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| 292 | |
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| 293 | /** |
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| 294 | * Connects to the Open Yahtzee website on sourceforge.net and checks for |
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| 295 | * updates to the game. |
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| 296 | * \param event |
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| 297 | */ |
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| 298 | void MainFrame::OnCheckForUpdates (wxCommandEvent& event) |
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| 299 | { |
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| 300 | |
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| 301 | wxString link = wxT("http://openyahtzee.sourceforge.net/update.php?version="); |
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| 302 | |
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| 303 | link += wxT(OY_VERSION); |
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| 304 | |
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| 305 | LaunchBrowser(link); |
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| 306 | } |
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| 307 | |
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| 308 | |
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| 309 | /** |
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| 310 | * Starts up the user browser and connects to the Open Yahtzee website's |
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| 311 | * feedback page. |
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| 312 | * \param event |
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| 313 | */ |
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| 314 | void MainFrame::OnSendComment (wxCommandEvent& event) |
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| 315 | { |
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| 316 | wxString link = wxT("http://openyahtzee.sourceforge.net/feedback.php"); |
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| 317 | |
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| 318 | LaunchBrowser(link); |
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| 319 | } |
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| 320 | |
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| 321 | void MainFrame::OnQuit(wxCommandEvent& event) |
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| 322 | { |
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| 323 | // Destroy the frame |
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| 324 | Close(); |
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| 325 | } |
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| 326 | |
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| 327 | /** |
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| 328 | * This is the event handler of the New Game menu item. It starts a new |
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| 329 | * game and clears the board from the last game. |
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| 330 | * \param event |
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| 331 | */ |
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| 332 | void MainFrame::OnNewGame(wxCommandEvent& event) |
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| 333 | { |
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| 334 | //disable the undo button so it won't be enabled when a new game is started. |
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| 335 | (GetMenuBar()->FindItem(ID_UNDO))->Enable(false); |
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| 336 | |
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| 337 | ResetRolls(); |
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| 338 | ClearDiceHash(); |
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| 339 | m_yahtzee = false; |
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| 340 | m_numofplaysleft = 13; |
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| 341 | |
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| 342 | for (int i = ID_ACESTEXT; i<= ID_GRANDTOTAL; i++) |
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| 343 | ((wxTextCtrl*) FindWindow(i))->Clear(); |
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| 344 | for (int i = ID_ACES; i<= ID_CHANCE; i++) |
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| 345 | ((wxButton*) FindWindow(i))->Enable(true); |
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| 346 | } |
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| 347 | |
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| 348 | /** |
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| 349 | * This function handles the undo events. It's connected to the Undo menu item. |
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| 350 | * |
|---|
| 351 | * Note that the function only allows undoing of scoring actions and not dice |
|---|
| 352 | * rolls. Also it won't allow the undoing of the last move of the game because |
|---|
| 353 | * of a technical problem relating to the case an high-score was made and then |
|---|
| 354 | * the user undo the last move and rescore another high-score and so on. |
|---|
| 355 | * \param event |
|---|
| 356 | */ |
|---|
| 357 | void MainFrame::OnUndo(wxCommandEvent& event) |
|---|
| 358 | { |
|---|
| 359 | m_rolls = m_rollsundo; |
|---|
| 360 | |
|---|
| 361 | //after the user scored the button was enabled, check if it should be disabled |
|---|
| 362 | if (m_rolls <= 0) //we don't have remaining rolls |
|---|
| 363 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(false); |
|---|
| 364 | |
|---|
| 365 | //restore the 'keep' checkboxes |
|---|
| 366 | for (int i=0; i<5; i++) |
|---|
| 367 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> Enable(true); |
|---|
| 368 | |
|---|
| 369 | //reset the users last choice |
|---|
| 370 | FindWindow(m_lastmove)->Enable(true); |
|---|
| 371 | |
|---|
| 372 | //clear the score; |
|---|
| 373 | ((wxTextCtrl*)FindWindow(ID_ACESTEXT + (m_lastmove - ID_ACES)))->SetValue(wxT("")); |
|---|
| 374 | |
|---|
| 375 | //undo also the yahtzee bonus if needed |
|---|
| 376 | if (m_yahtzeebonus) { |
|---|
| 377 | long temp; |
|---|
| 378 | wxString tempstr; |
|---|
| 379 | |
|---|
| 380 | tempstr = ((wxTextCtrl*) FindWindow(ID_YAHTZEEBONUSTEXT)) -> GetValue(); |
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| 381 | tempstr.ToLong(&temp,10); |
|---|
| 382 | temp -= 100; //this line reduces the points given for the yahtzee bonus |
|---|
| 383 | tempstr.Printf(wxT("%i"),temp); |
|---|
| 384 | ((wxTextCtrl*) FindWindow(ID_YAHTZEEBONUSTEXT)) -> SetValue(tempstr); |
|---|
| 385 | } |
|---|
| 386 | |
|---|
| 387 | //recalculate the subtotals |
|---|
| 388 | CalculateSubTotal(); |
|---|
| 389 | |
|---|
| 390 | (GetMenuBar()->FindItem(ID_UNDO))->Enable(false); |
|---|
| 391 | //cancel the counting for the choice that was canceled |
|---|
| 392 | m_numofplaysleft++; |
|---|
| 393 | } |
|---|
| 394 | |
|---|
| 395 | /** |
|---|
| 396 | * This function enables the undo button and stores the last move |
|---|
| 397 | * \param id |
|---|
| 398 | */ |
|---|
| 399 | inline void MainFrame::EnableUndo(int id) |
|---|
| 400 | { |
|---|
| 401 | if (m_numofplaysleft) { |
|---|
| 402 | (GetMenuBar()->FindItem(ID_UNDO))->Enable(true); |
|---|
| 403 | m_lastmove = id; |
|---|
| 404 | } |
|---|
| 405 | } |
|---|
| 406 | |
|---|
| 407 | /** |
|---|
| 408 | * Shows the high-score dialog. Connected to the Game->"Show High Score" menu item. |
|---|
| 409 | * \param event |
|---|
| 410 | */ |
|---|
| 411 | void MainFrame::OnShowHighscore(wxCommandEvent& event) |
|---|
| 412 | { |
|---|
| 413 | HighScoreDialog *dialog = new HighScoreDialog(this,wxID_ANY,m_highscoredb); |
|---|
| 414 | dialog->ShowModal(); |
|---|
| 415 | } |
|---|
| 416 | |
|---|
| 417 | /** |
|---|
| 418 | * Shows the settings dialog. This event-handler is connected to Game->Settings |
|---|
| 419 | * menu item. |
|---|
| 420 | * \param event |
|---|
| 421 | */ |
|---|
| 422 | void MainFrame::OnSettings( wxCommandEvent& event) |
|---|
| 423 | { |
|---|
| 424 | SettingsDialog *dialog = new SettingsDialog(this,wxID_ANY); |
|---|
| 425 | SettingsDialogData data; |
|---|
| 426 | std::ostringstream sstr; |
|---|
| 427 | |
|---|
| 428 | data.highscoresize = m_highscoredb->GetSize(); |
|---|
| 429 | |
|---|
| 430 | data.animate = (m_settingsdb->GetKey("animate")=="Yes")?true:false; |
|---|
| 431 | data.subtotal = (m_settingsdb->GetKey("calculatesubtotal")=="Yes")?true:false; |
|---|
| 432 | |
|---|
| 433 | dialog->SetData(data); |
|---|
| 434 | if(dialog->ShowModal()==wxID_OK) { //user saved Changes |
|---|
| 435 | data = dialog->GetData(); |
|---|
| 436 | |
|---|
| 437 | if(data.reset) |
|---|
| 438 | m_highscoredb->SetSize(0); |
|---|
| 439 | |
|---|
| 440 | sstr<<data.highscoresize<<std::flush; |
|---|
| 441 | m_settingsdb->SetKey("highscoresize",sstr.str()); |
|---|
| 442 | |
|---|
| 443 | m_highscoredb->SetSize(data.highscoresize); |
|---|
| 444 | |
|---|
| 445 | if (data.animate){ |
|---|
| 446 | m_settingsdb->SetKey("animate","Yes"); |
|---|
| 447 | m_animate = true; |
|---|
| 448 | |
|---|
| 449 | } else { |
|---|
| 450 | m_settingsdb->SetKey("animate","No"); |
|---|
| 451 | m_animate = false; |
|---|
| 452 | } |
|---|
| 453 | if (data.subtotal){ |
|---|
| 454 | m_settingsdb->SetKey("calculatesubtotal","Yes"); |
|---|
| 455 | m_calculatesubtotal = true; |
|---|
| 456 | |
|---|
| 457 | } else { |
|---|
| 458 | m_settingsdb->SetKey("calculatesubtotal","No"); |
|---|
| 459 | m_calculatesubtotal = false; |
|---|
| 460 | } |
|---|
| 461 | |
|---|
| 462 | } |
|---|
| 463 | } |
|---|
| 464 | |
|---|
| 465 | /** |
|---|
| 466 | * Event handler for the Roll button. It checks the settings if it should |
|---|
| 467 | * animate the dice and then rolls them accordingly. It also checks for the |
|---|
| 468 | * status of the "keep" checkboxes. |
|---|
| 469 | * \param event |
|---|
| 470 | */ |
|---|
| 471 | void MainFrame::OnRollButton (wxCommandEvent& event) |
|---|
| 472 | { |
|---|
| 473 | //roll the dice... |
|---|
| 474 | if (m_animate) { |
|---|
| 475 | int dice_throws[5] = {0,0,0,0,0}; |
|---|
| 476 | for (int i=0; i<5; i++) { //set the number of rolls for each dice |
|---|
| 477 | if (!((wxCheckBox*) FindWindow(i + ID_DICE1KEEP))->IsChecked()) { |
|---|
| 478 | dice_throws[i] = (rand()%15)+3; //ensures the number is at least one. |
|---|
| 479 | } |
|---|
| 480 | } |
|---|
| 481 | while (dice_throws[0] || dice_throws[1] || dice_throws[2] || dice_throws[3] || dice_throws[4]) { |
|---|
| 482 | for (int i=0 ; i<5; i++){ |
|---|
| 483 | if(dice_throws[i]){ |
|---|
| 484 | dice_throws[i]--; |
|---|
| 485 | dice[i] = rand()%6; |
|---|
| 486 | ((wxDynamicBitmap*) FindWindow(i + ID_DICE1)) -> SetBitmap(*bitmap_dices[dice[i]]); |
|---|
| 487 | } |
|---|
| 488 | } |
|---|
| 489 | ::wxMilliSleep(100); |
|---|
| 490 | } |
|---|
| 491 | } else { |
|---|
| 492 | for (int i=0; i<5; i++) { |
|---|
| 493 | if (!((wxCheckBox*) FindWindow(i + ID_DICE1KEEP))->IsChecked()) { |
|---|
| 494 | dice[i] = rand()%6; |
|---|
| 495 | ((wxDynamicBitmap*) FindWindow(i + ID_DICE1)) -> SetBitmap(*bitmap_dices[dice[i]]); |
|---|
| 496 | } |
|---|
| 497 | } |
|---|
| 498 | } |
|---|
| 499 | |
|---|
| 500 | //Clear old dice-hash and create a new one |
|---|
| 501 | ClearDiceHash(); |
|---|
| 502 | for (int i=0; i<5; i++) |
|---|
| 503 | dicehash[dice[i]] += 1; |
|---|
| 504 | |
|---|
| 505 | //if out of rolls disable the roll butoon |
|---|
| 506 | m_rolls -= 1; |
|---|
| 507 | #ifndef DEBUG |
|---|
| 508 | if (m_rolls <= 0) |
|---|
| 509 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(false); |
|---|
| 510 | #endif |
|---|
| 511 | |
|---|
| 512 | //enable the keep checkboxes |
|---|
| 513 | for (int i=0; i<5; i++) |
|---|
| 514 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> Enable(true); |
|---|
| 515 | |
|---|
| 516 | //we rolled the dices so undoing isn't allowed |
|---|
| 517 | (GetMenuBar()->FindItem(ID_UNDO))->Enable(false); |
|---|
| 518 | m_yahtzeebonus = false; //if we scored yahtzee bonus before we don't care anymore. |
|---|
| 519 | |
|---|
| 520 | } |
|---|
| 521 | |
|---|
| 522 | /** |
|---|
| 523 | * This is the event-handler for all of the scoring buttons of the upper section. |
|---|
| 524 | * |
|---|
| 525 | * It gets the id of the button that called the event handler by comparing it |
|---|
| 526 | * to the id of the aces button it figures what button was pressed, And updates |
|---|
| 527 | * the suiting score textbox (again by comparing the id to the one of the aces |
|---|
| 528 | * checbox). |
|---|
| 529 | * \param event |
|---|
| 530 | */ |
|---|
| 531 | void MainFrame::OnUpperButtons (wxCommandEvent& event) |
|---|
| 532 | { |
|---|
| 533 | wxString out; |
|---|
| 534 | int temp; |
|---|
| 535 | if(m_rolls < 3){ |
|---|
| 536 | YahtzeeBonus(); |
|---|
| 537 | temp = dicehash[(event.GetId() - ID_ACES)] * (event.GetId() - ID_ACES + 1); |
|---|
| 538 | |
|---|
| 539 | out.Printf(wxT("%i"),temp); |
|---|
| 540 | ((wxTextCtrl*) FindWindow(event.GetId() - ID_ACES + ID_ACESTEXT))->SetValue(out); |
|---|
| 541 | |
|---|
| 542 | PostScore(event.GetId()); |
|---|
| 543 | } |
|---|
| 544 | else |
|---|
| 545 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 546 | } |
|---|
| 547 | |
|---|
| 548 | /** |
|---|
| 549 | * Event handler for the "3 of a kind" score button. |
|---|
| 550 | * \param event |
|---|
| 551 | */ |
|---|
| 552 | void MainFrame::On3ofakindButton(wxCommandEvent& event) |
|---|
| 553 | { |
|---|
| 554 | if(m_rolls>=3) { |
|---|
| 555 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 556 | return; |
|---|
| 557 | } |
|---|
| 558 | YahtzeeBonus(); |
|---|
| 559 | bool three = false; |
|---|
| 560 | wxString out; |
|---|
| 561 | int temp = 0; |
|---|
| 562 | |
|---|
| 563 | //check for the conditions of scoring |
|---|
| 564 | for (int i=0; i<6; i++) |
|---|
| 565 | if (dicehash[i] >= 3) |
|---|
| 566 | three = true; |
|---|
| 567 | if (three){ |
|---|
| 568 | for(int i = 0; i<5; i++) |
|---|
| 569 | temp += dice[i]+1; |
|---|
| 570 | |
|---|
| 571 | out.Printf(wxT("%i"),temp); |
|---|
| 572 | ((wxTextCtrl*) FindWindow(ID_THREEOFAKINDTEXT))->SetValue(out); |
|---|
| 573 | } else |
|---|
| 574 | ((wxTextCtrl*) FindWindow(ID_THREEOFAKINDTEXT))->SetValue(wxT("0")); |
|---|
| 575 | |
|---|
| 576 | PostScore(event.GetId()); |
|---|
| 577 | } |
|---|
| 578 | |
|---|
| 579 | /** |
|---|
| 580 | * Event handler for the "4 of a kind" score button. |
|---|
| 581 | * \param event |
|---|
| 582 | */ |
|---|
| 583 | void MainFrame::On4ofakindButton(wxCommandEvent& event) |
|---|
| 584 | { |
|---|
| 585 | if(m_rolls>=3) { |
|---|
| 586 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 587 | return; |
|---|
| 588 | } |
|---|
| 589 | YahtzeeBonus(); |
|---|
| 590 | bool four = false; |
|---|
| 591 | wxString out; |
|---|
| 592 | int temp = 0; |
|---|
| 593 | |
|---|
| 594 | //check for the conditions of scoring |
|---|
| 595 | for (int i=0; i<6; i++) |
|---|
| 596 | if (dicehash[i] >= 4) |
|---|
| 597 | four = true; |
|---|
| 598 | if (four){ |
|---|
| 599 | for(int i = 0; i<5; i++) |
|---|
| 600 | temp += dice[i]+1; |
|---|
| 601 | |
|---|
| 602 | out.Printf(wxT("%i"),temp); |
|---|
| 603 | ((wxTextCtrl*) FindWindow(ID_FOUROFAKINDTEXT))->SetValue(out); |
|---|
| 604 | } else |
|---|
| 605 | ((wxTextCtrl*) FindWindow(ID_FOUROFAKINDTEXT))->SetValue(wxT("0")); |
|---|
| 606 | |
|---|
| 607 | PostScore(event.GetId()); |
|---|
| 608 | } |
|---|
| 609 | |
|---|
| 610 | /** |
|---|
| 611 | * Event handler for the full-house score button. |
|---|
| 612 | * \param event |
|---|
| 613 | */ |
|---|
| 614 | void MainFrame::OnFullHouseButton(wxCommandEvent& event) |
|---|
| 615 | { |
|---|
| 616 | if(m_rolls>=3) { |
|---|
| 617 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 618 | return; |
|---|
| 619 | } |
|---|
| 620 | YahtzeeBonus(); |
|---|
| 621 | bool two = false; |
|---|
| 622 | bool three = false; |
|---|
| 623 | |
|---|
| 624 | //check for the conditions of scoring |
|---|
| 625 | for (int i=0; i<6; i++) |
|---|
| 626 | if (dicehash[i] == 2) |
|---|
| 627 | two = true; |
|---|
| 628 | for (int i=0; i<6; i++) |
|---|
| 629 | if (dicehash[i] == 3) |
|---|
| 630 | three = true; |
|---|
| 631 | if ((two && three) || YahtzeeJoker()) |
|---|
| 632 | ((wxTextCtrl*) FindWindow(ID_FULLHOUSETEXT))->SetValue(wxT("25")); |
|---|
| 633 | else |
|---|
| 634 | ((wxTextCtrl*) FindWindow(ID_FULLHOUSETEXT))->SetValue(wxT("0")); |
|---|
| 635 | |
|---|
| 636 | PostScore(event.GetId()); |
|---|
| 637 | } |
|---|
| 638 | |
|---|
| 639 | /** |
|---|
| 640 | * Event handler for the small-sequence score button. |
|---|
| 641 | * \param event |
|---|
| 642 | */ |
|---|
| 643 | void MainFrame::OnSmallSequenceButton(wxCommandEvent& event) |
|---|
| 644 | { |
|---|
| 645 | if(m_rolls>=3) { |
|---|
| 646 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 647 | return; |
|---|
| 648 | } |
|---|
| 649 | |
|---|
| 650 | YahtzeeBonus(); |
|---|
| 651 | bool sequence = false; |
|---|
| 652 | //check for the conditions of scoring |
|---|
| 653 | if ( (dicehash[0]>=1 && dicehash[1]>=1 && dicehash[2]>=1 && dicehash[3]>=1) || |
|---|
| 654 | (dicehash[1]>=1 && dicehash[2]>=1 && dicehash[3]>=1 && dicehash[4]>=1) || |
|---|
| 655 | (dicehash[2]>=1 && dicehash[3]>=1 && dicehash[4]>=1 && dicehash[5]>=1)) |
|---|
| 656 | sequence = true; |
|---|
| 657 | if (sequence || YahtzeeJoker()) |
|---|
| 658 | ((wxTextCtrl*) FindWindow(ID_SMALLSEQUENCETEXT))->SetValue(wxT("30")); |
|---|
| 659 | else |
|---|
| 660 | ((wxTextCtrl*) FindWindow(ID_SMALLSEQUENCETEXT))->SetValue(wxT("0")); |
|---|
| 661 | |
|---|
| 662 | PostScore(event.GetId()); |
|---|
| 663 | } |
|---|
| 664 | |
|---|
| 665 | /** |
|---|
| 666 | * Event handler for the large-sequence score button. |
|---|
| 667 | * \param event |
|---|
| 668 | */ |
|---|
| 669 | void MainFrame::OnLargeSequenceButton(wxCommandEvent& event) |
|---|
| 670 | { |
|---|
| 671 | if(m_rolls>=3) { |
|---|
| 672 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 673 | return; |
|---|
| 674 | } |
|---|
| 675 | |
|---|
| 676 | YahtzeeBonus(); |
|---|
| 677 | bool sequence = false; |
|---|
| 678 | //check for the conditions of scoring |
|---|
| 679 | if ( (dicehash[0]==1 && dicehash[1]==1 && dicehash[2]==1 && dicehash[3]==1 && dicehash[4]==1) || |
|---|
| 680 | (dicehash[1]==1 && dicehash[2]==1 && dicehash[3]==1 && dicehash[4]==1 && dicehash[5]==1)) |
|---|
| 681 | sequence = true; |
|---|
| 682 | if (sequence || YahtzeeJoker()) |
|---|
| 683 | ((wxTextCtrl*) FindWindow(ID_LARGESEQUENCETEXT))->SetValue(wxT("40")); |
|---|
| 684 | else |
|---|
| 685 | ((wxTextCtrl*) FindWindow(ID_LARGESEQUENCETEXT))->SetValue(wxT("0")); |
|---|
| 686 | |
|---|
| 687 | PostScore(event.GetId()); |
|---|
| 688 | } |
|---|
| 689 | |
|---|
| 690 | /** |
|---|
| 691 | * Event handler for the yahtzee score button. |
|---|
| 692 | * \param event |
|---|
| 693 | */ |
|---|
| 694 | void MainFrame::OnYahtzeeButton(wxCommandEvent& event) |
|---|
| 695 | { |
|---|
| 696 | if(m_rolls>=3) { |
|---|
| 697 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 698 | return; |
|---|
| 699 | } |
|---|
| 700 | //give the score |
|---|
| 701 | if ((dice[0]==dice[1]) && (dice[1]==dice[2]) && (dice[1]==dice[3]) && (dice[1]==dice[4])){ |
|---|
| 702 | ((wxTextCtrl*) FindWindow(ID_YAHTZEETEXT))->SetValue(wxT("50")); |
|---|
| 703 | m_yahtzee=true; |
|---|
| 704 | } else |
|---|
| 705 | ((wxTextCtrl*) FindWindow(ID_YAHTZEETEXT))->SetValue(wxT("0")); |
|---|
| 706 | |
|---|
| 707 | PostScore(event.GetId()); |
|---|
| 708 | } |
|---|
| 709 | |
|---|
| 710 | /** |
|---|
| 711 | * Evnet handler for the chance score button. |
|---|
| 712 | * \param event |
|---|
| 713 | */ |
|---|
| 714 | void MainFrame::OnChanceButton (wxCommandEvent& event) |
|---|
| 715 | { |
|---|
| 716 | wxString out; |
|---|
| 717 | int temp = 0; |
|---|
| 718 | if(m_rolls < 3){ |
|---|
| 719 | YahtzeeBonus(); |
|---|
| 720 | for(int i = 0; i<5; i++) |
|---|
| 721 | temp += dice[i]+1; |
|---|
| 722 | |
|---|
| 723 | out.Printf(wxT("%i"),temp); |
|---|
| 724 | ((wxTextCtrl*) FindWindow(ID_CHANCETEXT))->SetValue(out); |
|---|
| 725 | |
|---|
| 726 | PostScore(event.GetId()); |
|---|
| 727 | } |
|---|
| 728 | else |
|---|
| 729 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 730 | |
|---|
| 731 | } |
|---|
| 732 | |
|---|
| 733 | /** |
|---|
| 734 | * Event handler for mouse clicks on the dice. |
|---|
| 735 | * |
|---|
| 736 | * When clicking on the dice this event-handler ticks the appropriate "keep" checkbox. |
|---|
| 737 | * \param event |
|---|
| 738 | */ |
|---|
| 739 | void MainFrame::OnDiceClick (wxCommandEvent& event) |
|---|
| 740 | { |
|---|
| 741 | //tick the checkbox |
|---|
| 742 | if (((wxCheckBox*) FindWindow(event.GetId()-ID_DICE1 + ID_DICE1KEEP))->IsEnabled()){ |
|---|
| 743 | bool newvalue = (((wxCheckBox*) FindWindow(event.GetId()-ID_DICE1 + ID_DICE1KEEP))->GetValue())?false:true; |
|---|
| 744 | ((wxCheckBox*) FindWindow(event.GetId()-ID_DICE1 + ID_DICE1KEEP)) -> SetValue(newvalue); |
|---|
| 745 | } |
|---|
| 746 | |
|---|
| 747 | //dispatch a click event on the checkbox |
|---|
| 748 | wxCommandEvent clickevent((event.GetId()-ID_DICE1 + ID_DICE1KEEP),wxEVT_COMMAND_CHECKBOX_CLICKED); |
|---|
| 749 | clickevent.SetEventObject( this ); |
|---|
| 750 | clickevent.SetId(event.GetId()-ID_DICE1 + ID_DICE1KEEP); |
|---|
| 751 | this->OnKeepClick(clickevent); ///\todo find a better way to call the event handler. |
|---|
| 752 | } |
|---|
| 753 | |
|---|
| 754 | void MainFrame::OnKeepClick (wxCommandEvent& event) |
|---|
| 755 | { |
|---|
| 756 | wxCheckBox *temp = (wxCheckBox*) FindWindow(event.GetId()); |
|---|
| 757 | ((wxDynamicBitmap*) FindWindow(event.GetId()-ID_DICE1KEEP + ID_DICE1))->SetGrayScale(temp->GetValue()); |
|---|
| 758 | } |
|---|
| 759 | |
|---|
| 760 | //******************************************** |
|---|
| 761 | //****** General Functions ****** |
|---|
| 762 | //******************************************** |
|---|
| 763 | |
|---|
| 764 | /** |
|---|
| 765 | * This function clears the dice hash. |
|---|
| 766 | * |
|---|
| 767 | * The dice hash is just an array that holds how many dices have each value. |
|---|
| 768 | */ |
|---|
| 769 | void MainFrame::ClearDiceHash() |
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| 770 | { |
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| 771 | for (int i=0; i<6; i++) |
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| 772 | dicehash[i] = 0; |
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| 773 | } |
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| 774 | |
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| 775 | /** |
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| 776 | * This function handles everything related to reseting the dice rolls after scoring. |
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| 777 | */ |
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| 778 | void MainFrame::ResetRolls() |
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| 779 | { |
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| 780 | m_rollsundo = m_rolls; |
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| 781 | m_rolls = 3; |
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| 782 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(true); |
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| 783 | for (int i=0; i<5; i++){ |
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| 784 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> SetValue(false); |
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| 785 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> Enable(false); |
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| 786 | ((wxDynamicBitmap*) FindWindow(i+ID_DICE1)) -> SetGrayScale(false); |
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| 787 | } |
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| 788 | } |
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| 789 | |
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| 790 | /** |
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| 791 | * This function checks for a Yahtzee Bonus situation and if one exists it scores accordingly. |
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| 792 | */ |
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| 793 | void MainFrame::YahtzeeBonus() |
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| 794 | { |
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| 795 | long temp; |
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| 796 | wxString tempstr; |
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| 797 | |
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| 798 | //if the player didn't have any yathzees yet he can't have the bonus; |
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| 799 | if (!m_yahtzee) |
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| 800 | return; |
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| 801 | if ((dice[0]==dice[1]) && (dice[1]==dice[2]) && (dice[1]==dice[3]) && (dice[1]==dice[4])) { |
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| 802 | tempstr = ((wxTextCtrl*) FindWindow(ID_YAHTZEEBONUSTEXT)) -> GetValue(); |
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| 803 | tempstr.ToLong(&temp,10); |
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| 804 | temp += 100; |
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| 805 | tempstr.Printf(wxT("%i"),temp); |
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| 806 | ((wxTextCtrl*) FindWindow(ID_YAHTZEEBONUSTEXT)) -> SetValue(tempstr); |
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| 807 | m_yahtzeebonus = true; |
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| 808 | } |
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| 809 | } |
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| 810 | |
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| 811 | /** |
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| 812 | * This function checks whether we have a Yahtzee Joker situation. |
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| 813 | * \return true if there is Yahtzee Joker, false otherwise. |
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| 814 | */ |
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| 815 | bool MainFrame::YahtzeeJoker() |
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| 816 | { |
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| 817 | if ((dice[0]==dice[1]) && (dice[1]==dice[2]) && (dice[1]==dice[3]) && (dice[1]==dice[4]) && !(FindWindow(ID_ACES+dice[0])->IsEnabled()) && !(FindWindow(ID_YAHTZEE)->IsEnabled())) { |
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| 818 | return true; |
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| 819 | } |
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| 820 | return false; |
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| 821 | } |
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| 822 | |
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| 823 | /** |
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| 824 | * This function handles the end of game. |
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| 825 | * |
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| 826 | * When a game ends it calculates the total score and submit it to the high |
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| 827 | * score list. |
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| 828 | */ |
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| 829 | void MainFrame::EndofGame() |
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| 830 | { |
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| 831 | if(m_numofplaysleft>0) |
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| 832 | return; |
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| 833 | |
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| 834 | wxString tempstr; |
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| 835 | long temp; |
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| 836 | long upperscore = 0; |
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| 837 | long lowerscore = 0; |
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| 838 | |
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| 839 | for (int i = ID_ACESTEXT; i<=ID_SIXESTEXT; i++){ |
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| 840 | tempstr = ((wxTextCtrl*) FindWindow(i)) -> GetValue(); |
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| 841 | tempstr.ToLong(&temp,10); |
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| 842 | upperscore +=temp; |
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| 843 | } |
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| 844 | |
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| 845 | tempstr.Printf(wxT("%i"),upperscore); |
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| 846 | ((wxTextCtrl*) FindWindow(ID_UPPERSECTIONTOTAL)) -> SetValue(tempstr); |
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| 847 | |
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| 848 | //check for bonus |
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| 849 | if(upperscore>=63) { |
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| 850 | ((wxTextCtrl*) FindWindow(ID_BONUS)) -> SetValue(wxT("35")); |
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| 851 | upperscore +=35; |
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| 852 | } else |
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| 853 | ((wxTextCtrl*) FindWindow(ID_BONUS)) -> SetValue(wxT("0")); |
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| 854 | |
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| 855 | tempstr.Printf(wxT("%i"),upperscore); |
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| 856 | ((wxTextCtrl*) FindWindow(ID_UPPERTOTAL)) -> SetValue(tempstr); |
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| 857 | |
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| 858 | //calculate total on lower section |
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| 859 | for (int i = ID_THREEOFAKINDTEXT; i<=ID_YAHTZEEBONUSTEXT; i++) { |
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| 860 | tempstr = ((wxTextCtrl*) FindWindow(i)) -> GetValue(); |
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| 861 | tempstr.ToLong(&temp,10); |
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| 862 | lowerscore +=temp; |
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| 863 | } |
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| 864 | |
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| 865 | tempstr.Printf(wxT("%i"),lowerscore); |
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| 866 | ((wxTextCtrl*) FindWindow(ID_LOWERTOTAL)) -> SetValue(tempstr); |
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| 867 | tempstr.Printf(wxT("%i"),upperscore + lowerscore); |
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| 868 | ((wxTextCtrl*) FindWindow(ID_GRANDTOTAL)) -> SetValue(tempstr); |
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| 869 | |
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| 870 | //disable the roll button; |
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| 871 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(false); |
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| 872 | |
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| 873 | tempstr.Printf(wxT("Your final score is %i points!"),lowerscore+upperscore); |
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| 874 | wxMessageBox(tempstr, wxT("Game Ended"), wxOK | wxICON_INFORMATION, this); |
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| 875 | |
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| 876 | //submit to high score |
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| 877 | HighScoreHandler(lowerscore+upperscore); |
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| 878 | |
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| 879 | } |
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| 880 | |
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| 881 | /** |
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| 882 | * This function checks if a given score qualifies for the high score list and |
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| 883 | * adds it to the list if it does. |
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| 884 | * @param score The score submitted to the high score list. |
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| 885 | */ |
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| 886 | void MainFrame::HighScoreHandler(int score) |
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| 887 | { |
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| 888 | int place; |
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| 889 | std::string name,date; |
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| 890 | wxCommandEvent newevent; |
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| 891 | |
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| 892 | |
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| 893 | place = m_highscoredb->IsHighScore(score); |
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| 894 | |
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| 895 | if(!place) //if the score didn't make it to the highscore table do nothing |
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| 896 | return; |
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| 897 | HighScoreInfo *infodialog = new HighScoreInfo(this,place); |
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| 898 | infodialog->ShowModal(); |
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| 899 | |
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| 900 | name = infodialog->GetName().mb_str(); |
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| 901 | |
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| 902 | //get the date |
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| 903 | wxDateTime now = wxDateTime::Now(); |
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| 904 | date = now.FormatISOTime().mb_str(); |
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| 905 | date +=" "; |
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| 906 | date += now.FormatDate().mb_str(); |
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| 907 | |
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| 908 | m_highscoredb->SendHighScore(name,date,score); |
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| 909 | |
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| 910 | //now show the high score table |
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| 911 | newevent.SetId(ID_SHOWHIGHSCORE); |
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| 912 | newevent.SetEventType(wxEVT_COMMAND_MENU_SELECTED); |
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| 913 | ProcessEvent(newevent); |
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| 914 | |
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| 915 | } |
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| 916 | |
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| 917 | ///this function handles all the post scoring stuff such as disabling the right button. |
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| 918 | /** |
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| 919 | * This function is always called after scoring and it handles all the post-score |
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| 920 | * stuff such as reseting the dice rolls, enabling the undo button, calculating |
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| 921 | * the sub-total scores and ending the game if necessary. |
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| 922 | * \param id |
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| 923 | */ |
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| 924 | void MainFrame::PostScore(int id) |
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| 925 | { |
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| 926 | //now after the scoring reset the rolls |
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| 927 | ResetRolls(); |
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| 928 | |
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| 929 | CalculateSubTotal(); |
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| 930 | |
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| 931 | //and disable the button |
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| 932 | FindWindow(id)->Enable(false); |
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| 933 | m_numofplaysleft--; |
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| 934 | EnableUndo(id); |
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| 935 | EndofGame(); |
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| 936 | } |
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| 937 | |
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| 938 | /** |
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| 939 | * This function calculates the sub-total scores and should be called after |
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| 940 | * every score. It does so only if this feature is requested in the settings |
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| 941 | * dialog. |
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| 942 | */ |
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| 943 | void MainFrame::CalculateSubTotal() |
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| 944 | { |
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| 945 | if (!m_calculatesubtotal) |
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| 946 | return; |
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| 947 | long upperscore = 0; |
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| 948 | long lowerscore = 0; |
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| 949 | wxString tempstr; |
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| 950 | long temp; |
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| 951 | |
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| 952 | |
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| 953 | for (int i = ID_ACESTEXT; i<=ID_SIXESTEXT; i++){ |
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| 954 | tempstr = ((wxTextCtrl*) FindWindow(i)) -> GetValue(); |
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| 955 | tempstr.ToLong(&temp,10); |
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| 956 | upperscore +=temp; |
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| 957 | } |
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| 958 | |
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| 959 | tempstr.Printf(wxT("%i"),upperscore); |
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| 960 | ((wxTextCtrl*) FindWindow(ID_UPPERSECTIONTOTAL)) -> SetValue(tempstr); |
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| 961 | |
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| 962 | for (int i = ID_THREEOFAKINDTEXT; i<=ID_YAHTZEEBONUSTEXT; i++) { |
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| 963 | tempstr = ((wxTextCtrl*) FindWindow(i)) -> GetValue(); |
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| 964 | tempstr.ToLong(&temp,10); |
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| 965 | lowerscore +=temp; |
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| 966 | } |
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| 967 | |
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| 968 | tempstr.Printf(wxT("%i"),lowerscore); |
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| 969 | ((wxTextCtrl*) FindWindow(ID_LOWERTOTAL)) -> SetValue(tempstr); |
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| 970 | } |
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| 971 | |
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| 972 | /** |
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| 973 | * This function launches the default browser and directs it to a given url. |
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| 974 | * |
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| 975 | * This function extends the wxWidgets default function for this job by checking manually for |
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| 976 | * different browsers if the wxWidgets' function doesn't find one. This is usually necessary |
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| 977 | * under linux when epiphany isn't installed for some unknown reason. |
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| 978 | * @param link The url that the browser will go to when it stats. |
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| 979 | */ |
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| 980 | void MainFrame::LaunchBrowser (wxString link){ |
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| 981 | if (!wxLaunchDefaultBrowser(link)){ |
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| 982 | //if builtin function doesn't work search for couple of browsers manually. see |
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| 983 | //http://linux-consulting.buanzo.com.ar/2006/05/wxwidgets-code-to-launch-browser.html |
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| 984 | |
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| 985 | // variable declarations |
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| 986 | wxArrayString browsers; |
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| 987 | wxPathList path_list; |
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| 988 | bool BrowserWasFound = false; |
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| 989 | unsigned int i = 0; |
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| 990 | wxString path; |
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| 991 | |
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| 992 | // Add directories to wxPathList's search path from PATH environment variable |
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| 993 | path_list.AddEnvList(wxT("PATH")); |
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| 994 | |
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| 995 | // Add browsers filenames. First item = most priority |
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| 996 | browsers.Add(wxT("firefox")); |
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| 997 | browsers.Add(wxT("firefox-bin")); |
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| 998 | browsers.Add(wxT("mozilla")); |
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| 999 | browsers.Add(wxT("mozilla-bin")); |
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| 1000 | browsers.Add(wxT("opera")); |
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| 1001 | browsers.Add(wxT("konqueror")); |
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| 1002 | browsers.Add(wxT("epiphany")); |
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| 1003 | |
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| 1004 | for (i = 0; i < browsers.GetCount(); i++) { |
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| 1005 | path = path_list.FindAbsoluteValidPath(browsers[i]); |
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| 1006 | if (path.IsEmpty()) { |
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| 1007 | continue; |
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| 1008 | } else { |
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| 1009 | BrowserWasFound = true; |
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| 1010 | break; |
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| 1011 | } |
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| 1012 | } |
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| 1013 | |
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| 1014 | browsers.Clear(); |
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| 1015 | |
|---|
| 1016 | if (BrowserWasFound) { |
|---|
| 1017 | path += wxT(" "); |
|---|
| 1018 | path += link; |
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| 1019 | ::wxExecute(path); |
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| 1020 | } else { |
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| 1021 | wxMessageBox(wxT("No browser has been found."),wxT("OpenYahtzee")); |
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| 1022 | } |
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| 1023 | } |
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| 1024 | } |
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