| 1 | /*************************************************************************** |
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| 2 | * Copyright (C) 2006 by Guy Rutenberg * |
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| 3 | * guy@Guy_Computer * |
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| 4 | * * |
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| 5 | * This program is free software; you can redistribute it and/or modify * |
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| 6 | * it under the terms of the GNU General Public License as published by * |
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| 7 | * the Free Software Foundation; either version 2 of the License, or * |
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| 8 | * (at your option) any later version. * |
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| 9 | * * |
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| 10 | * This program is distributed in the hope that it will be useful, * |
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
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| 13 | * GNU General Public License for more details. * |
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| 14 | * * |
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| 15 | * You should have received a copy of the GNU General Public License * |
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| 16 | * along with this program; if not, write to the * |
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| 17 | * Free Software Foundation, Inc., * |
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| 18 | * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * |
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| 19 | ***************************************************************************/ |
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| 20 | |
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| 21 | /*********************************************** |
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| 22 | * This File contains the definitions * |
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| 23 | * of MainFrame's functions * |
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| 24 | ***********************************************/ |
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| 25 | |
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| 26 | //#define DEBUG |
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| 27 | |
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| 28 | #include <wx/wx.h> |
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| 29 | |
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| 30 | #include "MainFrame.h" |
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| 31 | #include "ObjectsID.h" |
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| 32 | #include "HighScoreDialog.h" |
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| 33 | #include <iostream> |
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| 34 | |
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| 35 | //include the images for the dice |
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| 36 | #include "one.xpm" |
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| 37 | #include "two.xpm" |
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| 38 | #include "three.xpm" |
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| 39 | #include "four.xpm" |
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| 40 | #include "five.xpm" |
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| 41 | #include "six.xpm" |
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| 42 | |
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| 43 | |
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| 44 | MainFrame::MainFrame(const wxString& title, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE) |
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| 45 | : wxFrame(NULL, wxID_ANY, title, wxDefaultPosition, size, style) |
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| 46 | { |
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| 47 | m_settingsdb = new SettingsDB(); //Get the settings database connection |
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| 48 | m_highscoredb = new HighScoreTableDB(); |
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| 49 | m_highscoredb->SetSize( 20 ); |
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| 50 | |
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| 51 | bitmap_dices[0] = new wxBitmap(one_xpm); |
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| 52 | bitmap_dices[1] = new wxBitmap(two_xpm); |
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| 53 | bitmap_dices[2] = new wxBitmap(three_xpm); |
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| 54 | bitmap_dices[3] = new wxBitmap(four_xpm); |
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| 55 | bitmap_dices[4] = new wxBitmap(five_xpm); |
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| 56 | bitmap_dices[5] = new wxBitmap(six_xpm); |
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| 57 | |
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| 58 | //randomize the random-number generator based on the time |
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| 59 | srand( (unsigned)time( NULL ) ); |
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| 60 | |
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| 61 | |
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| 62 | /*****Create and initialize the menu bar******/ |
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| 63 | |
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| 64 | /*Create the menus*/ |
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| 65 | wxMenu *gameMenu = new wxMenu; //create File menu |
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| 66 | wxMenu *helpMenu = new wxMenu; //create Help menu |
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| 67 | |
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| 68 | //insert menu items into menu Help |
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| 69 | helpMenu->Append(wxID_ABOUT, wxT("&About...\tF1"), |
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| 70 | wxT("Show about dialog")); |
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| 71 | |
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| 72 | //insert menu items into menu File |
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| 73 | gameMenu->Append(ID_NEWGAME,wxT("&New Game\tF2"),wxT("Start a new game")); |
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| 74 | gameMenu->Append(ID_SHOWHIGHSCORE,wxT("High &Scores"),wxT("Show highscores table")); |
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| 75 | gameMenu->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), |
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| 76 | wxT("Quit this program")); |
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| 77 | |
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| 78 | |
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| 79 | // Declare the menu-bar and append the freshly created menus to the menu bar... |
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| 80 | wxMenuBar *menuBar = new wxMenuBar(); |
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| 81 | menuBar->Append(gameMenu, wxT("&Game")); |
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| 82 | |
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| 83 | menuBar->Append(helpMenu, wxT("&Help")); |
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| 84 | |
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| 85 | // ... and attach this menu bar to the frame |
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| 86 | SetMenuBar(menuBar); |
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| 87 | |
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| 88 | /***End menu-bar ***/ |
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| 89 | wxPanel* panel = new wxPanel(this, ID_PANEL, |
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| 90 | wxDefaultPosition, wxDefaultSize); |
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| 91 | |
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| 92 | wxBoxSizer *topSizer = new wxBoxSizer( wxHORIZONTAL ); |
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| 93 | wxBoxSizer *sectionsSizer = new wxBoxSizer( wxVERTICAL ); |
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| 94 | wxBoxSizer *diceSizer = new wxBoxSizer( wxVERTICAL ); |
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| 95 | |
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| 96 | wxSizer *uppersection = new wxStaticBoxSizer( new wxStaticBox( panel, wxID_ANY, wxT("Upper Section") ), wxVERTICAL); |
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| 97 | wxSizer *lowersection = new wxStaticBoxSizer( new wxStaticBox( panel, wxID_ANY, wxT("Lower Section") ), wxVERTICAL); |
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| 98 | |
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| 99 | wxFlexGridSizer* uppergrid = new wxFlexGridSizer(9, 2, 0, 0); |
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| 100 | wxFlexGridSizer* lowergrid = new wxFlexGridSizer(9, 2, 0, 0); |
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| 101 | |
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| 102 | |
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| 103 | uppergrid->Add(new wxButton(panel,ID_ACES,wxT("Aces")),0,wxALL,3); |
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| 104 | uppergrid->Add(new wxTextCtrl(panel, ID_ACESTEXT),1,wxALL,3); |
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| 105 | uppergrid->Add(new wxButton(panel,ID_TWOS,wxT("Twos")),0,wxALL,3); |
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| 106 | uppergrid->Add(new wxTextCtrl(panel, ID_TWOSTEXT),1,wxALL,3); |
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| 107 | uppergrid->Add(new wxButton(panel,ID_THREES,wxT("Threes")),0,wxALL,3); |
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| 108 | uppergrid->Add(new wxTextCtrl(panel, ID_THREESTEXT),1,wxALL,3); |
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| 109 | uppergrid->Add(new wxButton(panel,ID_FOURS,wxT("Fours")),0,wxALL,3); |
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| 110 | uppergrid->Add(new wxTextCtrl(panel, ID_FOURSTEXT),1,wxALL,3); |
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| 111 | uppergrid->Add(new wxButton(panel,ID_FIVES,wxT("Fives")),0,wxALL,3); |
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| 112 | uppergrid->Add(new wxTextCtrl(panel, ID_FIVESTEXT),1,wxALL,3); |
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| 113 | uppergrid->Add(new wxButton(panel,ID_SIXES,wxT("Sixes")),0,wxALL,3); |
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| 114 | uppergrid->Add(new wxTextCtrl(panel, ID_SIXESTEXT),1,wxALL,3); |
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| 115 | uppergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Total score:")),0,wxALL,3); |
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| 116 | uppergrid->Add(new wxTextCtrl(panel, ID_UPPERSECTIONTOTAL),1,wxALL,3); |
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| 117 | uppergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Bonus:")),0,wxALL,3); |
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| 118 | uppergrid->Add(new wxTextCtrl(panel, ID_BONUS),1,wxALL,3); |
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| 119 | uppergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Total of upper section:")),0,wxALL,3); |
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| 120 | uppergrid->Add(new wxTextCtrl(panel, ID_UPPERTOTAL),1,wxALL,3); |
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| 121 | |
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| 122 | |
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| 123 | lowergrid->Add(new wxButton(panel,ID_THREEOFAKIND,wxT("3 of a kind")),0,wxALL,3); |
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| 124 | lowergrid->Add(new wxTextCtrl(panel, ID_THREEOFAKINDTEXT),1,wxALL,3); |
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| 125 | lowergrid->Add(new wxButton(panel,ID_FOUROFAKIND,wxT("4 of a kind")),0,wxALL,3); |
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| 126 | lowergrid->Add(new wxTextCtrl(panel, ID_FOUROFAKINDTEXT),1,wxALL,3); |
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| 127 | lowergrid->Add(new wxButton(panel,ID_FULLHOUSE,wxT("Full House")),0,wxALL,3); |
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| 128 | lowergrid->Add(new wxTextCtrl(panel, ID_FULLHOUSETEXT),1,wxALL,3); |
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| 129 | lowergrid->Add(new wxButton(panel,ID_SMALLSEQUENCE,wxT("Sequence of 4")),0,wxALL,3); |
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| 130 | lowergrid->Add(new wxTextCtrl(panel, ID_SMALLSEQUENCETEXT),1,wxALL,3); |
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| 131 | lowergrid->Add(new wxButton(panel,ID_LARGESEQUENCE,wxT("Sequence of 5")),0,wxALL,3); |
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| 132 | lowergrid->Add(new wxTextCtrl(panel, ID_LARGESEQUENCETEXT),1,wxALL,3); |
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| 133 | lowergrid->Add(new wxButton(panel,ID_YAHTZEE,wxT("Yahtzee")),0,wxALL,3); |
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| 134 | lowergrid->Add(new wxTextCtrl(panel, ID_YAHTZEETEXT),1,wxALL,3); |
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| 135 | lowergrid->Add(new wxButton(panel,ID_CHANCE,wxT("Chance")),0,wxALL,3); |
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| 136 | lowergrid->Add(new wxTextCtrl(panel, ID_CHANCETEXT),1,wxALL,3); |
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| 137 | lowergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Yahtzee Bonus")),0,wxALL,3); |
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| 138 | lowergrid->Add(new wxTextCtrl(panel, ID_YAHTZEEBONUSTEXT),1,wxALL,3); |
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| 139 | lowergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Total of lower section:")),0,wxALL,3); |
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| 140 | lowergrid->Add(new wxTextCtrl(panel, ID_LOWERTOTAL),1,wxALL,3); |
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| 141 | lowergrid->Add(new wxStaticText(panel, wxID_ANY, wxT("Grand Total:")),0,wxALL,3); |
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| 142 | lowergrid->Add(new wxTextCtrl(panel, ID_GRANDTOTAL),1,wxALL,3); |
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| 143 | |
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| 144 | uppersection->Add(uppergrid); |
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| 145 | lowersection->Add(lowergrid); |
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| 146 | sectionsSizer->Add(uppersection,0,wxALL,5); |
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| 147 | sectionsSizer->Add(lowersection,0,wxALL,5); |
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| 148 | |
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| 149 | diceSizer->Add(new wxStaticBitmap(panel,ID_DICE1,*bitmap_dices[0]),0,wxALL,3); |
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| 150 | diceSizer->Add(new wxCheckBox(panel, ID_DICE1KEEP, wxT("Keep")),0,wxALL,3); |
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| 151 | diceSizer->Add(new wxStaticBitmap(panel,ID_DICE2,*bitmap_dices[1]),0,wxALL,3); |
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| 152 | diceSizer->Add(new wxCheckBox(panel, ID_DICE2KEEP, wxT("Keep")),0,wxALL,3); |
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| 153 | diceSizer->Add(new wxStaticBitmap(panel,ID_DICE3,*bitmap_dices[2]),0,wxALL,3); |
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| 154 | diceSizer->Add(new wxCheckBox(panel, ID_DICE3KEEP, wxT("Keep")),0,wxALL,3); |
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| 155 | diceSizer->Add(new wxStaticBitmap(panel,ID_DICE4,*bitmap_dices[3]),0,wxALL,3); |
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| 156 | diceSizer->Add(new wxCheckBox(panel, ID_DICE4KEEP, wxT("Keep")),0,wxALL,3); |
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| 157 | diceSizer->Add(new wxStaticBitmap(panel,ID_DICE5,*bitmap_dices[4]),0,wxALL,3); |
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| 158 | diceSizer->Add(new wxCheckBox(panel, ID_DICE5KEEP, wxT("Keep")),0,wxALL,3); |
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| 159 | diceSizer->Add(new wxButton(panel, ID_ROLL, wxT("Roll")),0,wxALL,3); |
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| 160 | |
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| 161 | |
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| 162 | topSizer->Add(sectionsSizer); |
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| 163 | topSizer->Add(diceSizer); |
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| 164 | |
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| 165 | panel->SetSizer(topSizer); |
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| 166 | |
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| 167 | topSizer->Fit(this); |
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| 168 | topSizer->SetSizeHints(this); |
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| 169 | |
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| 170 | //make the text boxes uneditable to the user |
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| 171 | wxTextCtrl *textctrl; |
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| 172 | for(int i = ID_ACESTEXT;i<=ID_GRANDTOTAL;i++) { |
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| 173 | textctrl = (wxTextCtrl*) FindWindow(i); |
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| 174 | textctrl->SetEditable(false); |
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| 175 | } |
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| 176 | |
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| 177 | |
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| 178 | |
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| 179 | /***************************************/ |
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| 180 | /********* Declare Event Table *********/ |
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| 181 | /***************************************/ |
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| 182 | |
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| 183 | /***Connect Menu items***/ |
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| 184 | Connect(wxID_EXIT, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnQuit)); |
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| 185 | Connect(wxID_ABOUT, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnAbout)); |
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| 186 | Connect(ID_NEWGAME, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnNewGame)); |
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| 187 | Connect(ID_SHOWHIGHSCORE, wxEVT_COMMAND_MENU_SELECTED, wxCommandEventHandler(MainFrame::OnShowHighscore)); |
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| 188 | |
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| 189 | Connect(ID_ROLL, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnRollButton)); |
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| 190 | |
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| 191 | for (int i=ID_ACES; i<=ID_SIXES; i++) |
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| 192 | Connect(i, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnUpperButtons)); |
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| 193 | Connect(ID_THREEOFAKIND, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::On3ofakindButton)); |
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| 194 | Connect(ID_FOUROFAKIND, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::On4ofakindButton)); |
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| 195 | Connect(ID_FULLHOUSE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnFullHouseButton)); |
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| 196 | Connect(ID_SMALLSEQUENCE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnSmallSequenceButton)); |
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| 197 | Connect(ID_LARGESEQUENCE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnLargeSequenceButton)); |
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| 198 | Connect(ID_YAHTZEE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnYahtzeeButton)); |
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| 199 | Connect(ID_CHANCE, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler (MainFrame::OnChanceButton)); |
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| 200 | |
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| 201 | /*** End of Event Table ***/ |
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| 202 | |
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| 203 | ResetRolls(); |
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| 204 | ClearDiceHash(); |
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| 205 | m_yahtzee = false; |
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| 206 | m_numofplaysleft = 13; |
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| 207 | |
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| 208 | |
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| 209 | |
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| 210 | } |
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| 211 | |
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| 212 | /*********EVENT PROCCESSING FUNCTIONS********/ |
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| 213 | |
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| 214 | |
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| 215 | void MainFrame::OnAbout(wxCommandEvent& event) |
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| 216 | { |
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| 217 | wxString msg; |
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| 218 | msg.Printf(wxT("OpenYahtzee")); |
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| 219 | |
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| 220 | wxMessageBox(msg, wxT("About Yahtzee"), wxOK | wxICON_INFORMATION, this); |
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| 221 | } |
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| 222 | |
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| 223 | void MainFrame::OnQuit(wxCommandEvent& event) |
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| 224 | { |
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| 225 | // Destroy the frame |
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| 226 | Close(); |
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| 227 | } |
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| 228 | |
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| 229 | void MainFrame::OnNewGame(wxCommandEvent& event) |
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| 230 | { |
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| 231 | |
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| 232 | ResetRolls(); |
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| 233 | ClearDiceHash(); |
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| 234 | m_yahtzee = false; |
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| 235 | m_numofplaysleft = 13; |
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| 236 | |
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| 237 | for (int i = ID_ACESTEXT; i<= ID_GRANDTOTAL; i++) |
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| 238 | ((wxTextCtrl*) FindWindow(i))->Clear(); |
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| 239 | for (int i = ID_ACES; i<= ID_CHANCE; i++) |
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| 240 | ((wxButton*) FindWindow(i))->Enable(true); |
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| 241 | } |
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| 242 | |
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| 243 | void MainFrame::OnShowHighscore(wxCommandEvent& event) |
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| 244 | { |
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| 245 | HighScoreDialog *dialog = new HighScoreDialog(this,wxID_ANY,m_highscoredb); |
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| 246 | dialog->ShowModal(); |
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| 247 | } |
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| 248 | |
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| 249 | void MainFrame::OnRollButton (wxCommandEvent& event) |
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| 250 | { |
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| 251 | //roll the dices... |
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| 252 | for (int i=0; i<5; i++) { |
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| 253 | if (!((wxCheckBox*) FindWindow(i + ID_DICE1KEEP))->IsChecked()) { |
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| 254 | dice[i] = rand()%6; |
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| 255 | ((wxStaticBitmap*) FindWindow(i + ID_DICE1)) -> SetBitmap(*bitmap_dices[dice[i]]); |
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| 256 | } |
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| 257 | } |
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| 258 | |
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| 259 | //Clear old dice-hash and create a new one |
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| 260 | ClearDiceHash(); |
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| 261 | for (int i=0; i<5; i++) |
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| 262 | dicehash[dice[i]] += 1; |
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| 263 | |
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| 264 | //if out of rolls disable the roll butoon |
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| 265 | m_rolls -= 1; |
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| 266 | #ifndef DEBUG |
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| 267 | if (m_rolls <= 0) |
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| 268 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(false); |
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| 269 | #endif |
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| 270 | |
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| 271 | //enable the keep checkboxes |
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| 272 | for (int i=0; i<5; i++) |
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| 273 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> Enable(true); |
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| 274 | |
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| 275 | } |
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| 276 | |
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| 277 | void MainFrame::OnUpperButtons (wxCommandEvent& event) |
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| 278 | { |
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| 279 | wxString out; |
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| 280 | int temp; |
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| 281 | if(m_rolls < 3){ |
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| 282 | YahtzeeBonus(); |
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| 283 | temp = dicehash[(event.GetId() - ID_ACES)] * (event.GetId() - ID_ACES + 1); |
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| 284 | |
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| 285 | out.Printf(wxT("%i"),temp); |
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| 286 | ((wxTextCtrl*) FindWindow(event.GetId() - ID_ACES + ID_ACESTEXT))->SetValue(out); |
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| 287 | |
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| 288 | //now after the scoring reset the rolls |
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| 289 | ResetRolls(); |
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| 290 | //and disable the button |
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| 291 | FindWindow(event.GetId())->Enable(false); |
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| 292 | m_numofplaysleft--; |
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| 293 | EndofGame(); |
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| 294 | } |
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| 295 | else |
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| 296 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
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| 297 | } |
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| 298 | |
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| 299 | void MainFrame::On3ofakindButton(wxCommandEvent& event) |
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| 300 | { |
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| 301 | if(m_rolls>=3) { |
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| 302 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
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| 303 | return; |
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| 304 | } |
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| 305 | YahtzeeBonus(); |
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| 306 | bool three = false; |
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| 307 | wxString out; |
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| 308 | int temp = 0; |
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| 309 | |
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| 310 | //check for the conditions of scoring |
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| 311 | for (int i=0; i<6; i++) |
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| 312 | if (dicehash[i] >= 3) |
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| 313 | three = true; |
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| 314 | if (three){ |
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| 315 | for(int i = 0; i<5; i++) |
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| 316 | temp += dice[i]+1; |
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| 317 | |
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| 318 | out.Printf(wxT("%i"),temp); |
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| 319 | ((wxTextCtrl*) FindWindow(ID_THREEOFAKINDTEXT))->SetValue(out); |
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| 320 | } else |
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| 321 | ((wxTextCtrl*) FindWindow(ID_THREEOFAKINDTEXT))->SetValue(wxT("0")); |
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| 322 | |
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| 323 | //now after the scoring reset the rolls |
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| 324 | ResetRolls(); |
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| 325 | //and disable the button |
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| 326 | FindWindow(event.GetId())->Enable(false); |
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| 327 | m_numofplaysleft--; |
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| 328 | EndofGame(); |
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| 329 | } |
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| 330 | |
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| 331 | void MainFrame::On4ofakindButton(wxCommandEvent& event) |
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| 332 | { |
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| 333 | if(m_rolls>=3) { |
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| 334 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
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| 335 | return; |
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| 336 | } |
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| 337 | YahtzeeBonus(); |
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| 338 | bool four = false; |
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| 339 | wxString out; |
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| 340 | int temp = 0; |
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| 341 | |
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| 342 | //check for the conditions of scoring |
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| 343 | for (int i=0; i<6; i++) |
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| 344 | if (dicehash[i] >= 4) |
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| 345 | four = true; |
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| 346 | if (four){ |
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| 347 | for(int i = 0; i<5; i++) |
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| 348 | temp += dice[i]+1; |
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| 349 | |
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| 350 | out.Printf(wxT("%i"),temp); |
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| 351 | ((wxTextCtrl*) FindWindow(ID_FOUROFAKINDTEXT))->SetValue(out); |
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| 352 | } else |
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| 353 | ((wxTextCtrl*) FindWindow(ID_FOUROFAKINDTEXT))->SetValue(wxT("0")); |
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| 354 | |
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| 355 | //now after the scoring reset the rolls |
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| 356 | ResetRolls(); |
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| 357 | //and disable the button |
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| 358 | FindWindow(event.GetId())->Enable(false); |
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| 359 | m_numofplaysleft--; |
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| 360 | EndofGame(); |
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| 361 | } |
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| 362 | |
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| 363 | void MainFrame::OnFullHouseButton(wxCommandEvent& event) |
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| 364 | { |
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| 365 | if(m_rolls>=3) { |
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| 366 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
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| 367 | return; |
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| 368 | } |
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| 369 | YahtzeeBonus(); |
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| 370 | bool two = false; |
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| 371 | bool three = false; |
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| 372 | |
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| 373 | //check for the conditions of scoring |
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| 374 | for (int i=0; i<6; i++) |
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| 375 | if (dicehash[i] == 2) |
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| 376 | two = true; |
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| 377 | for (int i=0; i<6; i++) |
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| 378 | if (dicehash[i] == 3) |
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| 379 | three = true; |
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| 380 | if (two && three) |
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| 381 | ((wxTextCtrl*) FindWindow(ID_FULLHOUSETEXT))->SetValue(wxT("25")); |
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| 382 | else |
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| 383 | ((wxTextCtrl*) FindWindow(ID_FULLHOUSETEXT))->SetValue(wxT("0")); |
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| 384 | |
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| 385 | //now after the scoring reset the rolls |
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| 386 | ResetRolls(); |
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| 387 | //and disable the button |
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| 388 | FindWindow(event.GetId())->Enable(false); |
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| 389 | m_numofplaysleft--; |
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| 390 | EndofGame(); |
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| 391 | } |
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| 392 | |
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| 393 | void MainFrame::OnSmallSequenceButton(wxCommandEvent& event) |
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| 394 | { |
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| 395 | if(m_rolls>=3) { |
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| 396 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
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| 397 | return; |
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| 398 | } |
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| 399 | |
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| 400 | YahtzeeBonus(); |
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| 401 | bool sequence = false; |
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| 402 | //check for the conditions of scoring |
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| 403 | if ( (dicehash[0]>=1 && dicehash[1]>=1 && dicehash[2]>=1 && dicehash[3]>=1) || |
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| 404 | (dicehash[1]>=1 && dicehash[2]>=1 && dicehash[3]>=1 && dicehash[4]>=1) || |
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| 405 | (dicehash[2]>=1 && dicehash[3]>=1 && dicehash[4]>=1 && dicehash[5]>=1)) |
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| 406 | sequence = true; |
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| 407 | if (sequence) |
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| 408 | ((wxTextCtrl*) FindWindow(ID_SMALLSEQUENCETEXT))->SetValue(wxT("30")); |
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| 409 | else |
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| 410 | ((wxTextCtrl*) FindWindow(ID_SMALLSEQUENCETEXT))->SetValue(wxT("0")); |
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| 411 | |
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| 412 | //now after the scoring reset the rolls |
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| 413 | ResetRolls(); |
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| 414 | //and disable the button |
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| 415 | FindWindow(event.GetId())->Enable(false); |
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| 416 | m_numofplaysleft--; |
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| 417 | EndofGame(); |
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| 418 | } |
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| 419 | |
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| 420 | void MainFrame::OnLargeSequenceButton(wxCommandEvent& event) |
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| 421 | { |
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| 422 | if(m_rolls>=3) { |
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| 423 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
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| 424 | return; |
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| 425 | } |
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| 426 | |
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| 427 | YahtzeeBonus(); |
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| 428 | bool sequence = false; |
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| 429 | //check for the conditions of scoring |
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| 430 | if ( (dicehash[0]==1 && dicehash[1]==1 && dicehash[2]==1 && dicehash[3]==1 && dicehash[4]==1) || |
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| 431 | (dicehash[1]==1 && dicehash[2]==1 && dicehash[3]==1 && dicehash[4]==1 && dicehash[5]==1)) |
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| 432 | sequence = true; |
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| 433 | if (sequence) |
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| 434 | ((wxTextCtrl*) FindWindow(ID_LARGESEQUENCETEXT))->SetValue(wxT("40")); |
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| 435 | else |
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| 436 | ((wxTextCtrl*) FindWindow(ID_LARGESEQUENCETEXT))->SetValue(wxT("0")); |
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| 437 | |
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| 438 | //now after the scoring reset the rolls |
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| 439 | ResetRolls(); |
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| 440 | //and disable the button |
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| 441 | FindWindow(event.GetId())->Enable(false); |
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| 442 | m_numofplaysleft--; |
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| 443 | EndofGame(); |
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| 444 | } |
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| 445 | |
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| 446 | void MainFrame::OnYahtzeeButton(wxCommandEvent& event) |
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| 447 | { |
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| 448 | if(m_rolls>=3) { |
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| 449 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
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| 450 | return; |
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| 451 | } |
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| 452 | //give the score |
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| 453 | if ((dice[0]==dice[1]) && (dice[1]==dice[2]) && (dice[1]==dice[3]) && (dice[1]==dice[4])){ |
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| 454 | ((wxTextCtrl*) FindWindow(ID_YAHTZEETEXT))->SetValue(wxT("50")); |
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| 455 | m_yahtzee=true; |
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| 456 | } else |
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| 457 | ((wxTextCtrl*) FindWindow(ID_YAHTZEETEXT))->SetValue(wxT("0")); |
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| 458 | |
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| 459 | FindWindow(event.GetId())->Enable(false); |
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| 460 | m_numofplaysleft--; |
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| 461 | ResetRolls(); |
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| 462 | EndofGame(); |
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| 463 | } |
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| 464 | |
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| 465 | void MainFrame::OnChanceButton (wxCommandEvent& event) |
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| 466 | { |
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| 467 | wxString out; |
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| 468 | int temp = 0; |
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| 469 | if(m_rolls < 3){ |
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| 470 | YahtzeeBonus(); |
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| 471 | for(int i = 0; i<5; i++) |
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| 472 | temp += dice[i]+1; |
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| 473 | |
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| 474 | out.Printf(wxT("%i"),temp); |
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| 475 | ((wxTextCtrl*) FindWindow(ID_CHANCETEXT))->SetValue(out); |
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| 476 | |
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| 477 | //now after the scoring reset the rolls |
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| 478 | ResetRolls(); |
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| 479 | //and disable the button |
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| 480 | FindWindow(event.GetId())->Enable(false); |
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| 481 | m_numofplaysleft--; |
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| 482 | EndofGame(); |
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| 483 | } |
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| 484 | else |
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| 485 | wxMessageBox(wxT("First you need to roll, and after you roll you may score"), wxT("OpenYahtzee"), wxOK | wxICON_INFORMATION, this); |
|---|
| 486 | |
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| 487 | } |
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| 488 | |
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| 489 | //******************************************** |
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| 490 | //****** General Functions ****** |
|---|
| 491 | //******************************************** |
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| 492 | |
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| 493 | void MainFrame::ClearDiceHash() |
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| 494 | { |
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| 495 | for (int i=0; i<6; i++) |
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| 496 | dicehash[i] = 0; |
|---|
| 497 | } |
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| 498 | |
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| 499 | void MainFrame::ResetRolls() |
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| 500 | { |
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| 501 | m_rolls = 3; |
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| 502 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(true); |
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| 503 | for (int i=0; i<5; i++){ |
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| 504 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> SetValue(false); |
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| 505 | ((wxCheckBox*) FindWindow(i + ID_DICE1KEEP)) -> Enable(false); |
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| 506 | } |
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| 507 | } |
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| 508 | |
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| 509 | void MainFrame::YahtzeeBonus() |
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| 510 | { |
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| 511 | long temp; |
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| 512 | wxString tempstr; |
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| 513 | |
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| 514 | //if the player didn't have any yathzees yet he can't have the bonus; |
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| 515 | if (!m_yahtzee) |
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| 516 | return; |
|---|
| 517 | if ((dice[0]==dice[1]) && (dice[1]==dice[2]) && (dice[1]==dice[3]) && (dice[1]==dice[4])) { |
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| 518 | tempstr = ((wxTextCtrl*) FindWindow(ID_YAHTZEEBONUSTEXT)) -> GetValue(); |
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| 519 | tempstr.ToLong(&temp,10); |
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| 520 | temp += 100; |
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| 521 | tempstr.Printf(wxT("%i"),temp); |
|---|
| 522 | ((wxTextCtrl*) FindWindow(ID_YAHTZEEBONUSTEXT)) -> SetValue(tempstr); |
|---|
| 523 | |
|---|
| 524 | } |
|---|
| 525 | } |
|---|
| 526 | |
|---|
| 527 | void MainFrame::EndofGame() |
|---|
| 528 | { |
|---|
| 529 | if(m_numofplaysleft>0) |
|---|
| 530 | return; |
|---|
| 531 | |
|---|
| 532 | wxString tempstr; |
|---|
| 533 | long temp; |
|---|
| 534 | long upperscore = 0; |
|---|
| 535 | long lowerscore = 0; |
|---|
| 536 | |
|---|
| 537 | for (int i = ID_ACESTEXT; i<=ID_SIXESTEXT; i++){ |
|---|
| 538 | tempstr = ((wxTextCtrl*) FindWindow(i)) -> GetValue(); |
|---|
| 539 | tempstr.ToLong(&temp,10); |
|---|
| 540 | upperscore +=temp; |
|---|
| 541 | } |
|---|
| 542 | |
|---|
| 543 | tempstr.Printf(wxT("%i"),upperscore); |
|---|
| 544 | ((wxTextCtrl*) FindWindow(ID_UPPERSECTIONTOTAL)) -> SetValue(tempstr); |
|---|
| 545 | |
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| 546 | //check for bonus |
|---|
| 547 | if(upperscore>=63) { |
|---|
| 548 | ((wxTextCtrl*) FindWindow(ID_BONUS)) -> SetValue(wxT("35")); |
|---|
| 549 | upperscore +=35; |
|---|
| 550 | } else |
|---|
| 551 | ((wxTextCtrl*) FindWindow(ID_BONUS)) -> SetValue(wxT("0")); |
|---|
| 552 | |
|---|
| 553 | tempstr.Printf(wxT("%i"),upperscore); |
|---|
| 554 | ((wxTextCtrl*) FindWindow(ID_UPPERTOTAL)) -> SetValue(tempstr); |
|---|
| 555 | |
|---|
| 556 | //calculate total on lower section |
|---|
| 557 | for (int i = ID_THREEOFAKINDTEXT; i<=ID_YAHTZEEBONUSTEXT; i++) { |
|---|
| 558 | tempstr = ((wxTextCtrl*) FindWindow(i)) -> GetValue(); |
|---|
| 559 | tempstr.ToLong(&temp,10); |
|---|
| 560 | lowerscore +=temp; |
|---|
| 561 | } |
|---|
| 562 | |
|---|
| 563 | tempstr.Printf(wxT("%i"),lowerscore); |
|---|
| 564 | ((wxTextCtrl*) FindWindow(ID_LOWERTOTAL)) -> SetValue(tempstr); |
|---|
| 565 | tempstr.Printf(wxT("%i"),upperscore + lowerscore); |
|---|
| 566 | ((wxTextCtrl*) FindWindow(ID_GRANDTOTAL)) -> SetValue(tempstr); |
|---|
| 567 | |
|---|
| 568 | //disable the roll button; |
|---|
| 569 | ((wxButton*) FindWindow(ID_ROLL)) -> Enable(false); |
|---|
| 570 | |
|---|
| 571 | tempstr.Printf(wxT("Your final score is %i points!"),lowerscore+upperscore); |
|---|
| 572 | wxMessageBox(tempstr, wxT("Game Ended"), wxOK | wxICON_INFORMATION, this); |
|---|
| 573 | |
|---|
| 574 | //submit to high score |
|---|
| 575 | HighScoreHandler(lowerscore+upperscore); |
|---|
| 576 | |
|---|
| 577 | } |
|---|
| 578 | |
|---|
| 579 | void MainFrame::HighScoreHandler(int score) |
|---|
| 580 | { |
|---|
| 581 | int place; |
|---|
| 582 | std::string name,date; |
|---|
| 583 | wxCommandEvent newevent; |
|---|
| 584 | |
|---|
| 585 | |
|---|
| 586 | place = m_highscoredb->IsHighScore(score); |
|---|
| 587 | |
|---|
| 588 | if(!place) //if the score didn't make it to the highscore table do nothing |
|---|
| 589 | return; |
|---|
| 590 | HighScoreInfo *infodialog = new HighScoreInfo(this,place); |
|---|
| 591 | infodialog->ShowModal(); |
|---|
| 592 | |
|---|
| 593 | name = infodialog->GetName().mb_str(); |
|---|
| 594 | |
|---|
| 595 | //get the date |
|---|
| 596 | wxDateTime now = wxDateTime::Now(); |
|---|
| 597 | date = now.FormatISOTime().mb_str(); |
|---|
| 598 | date +=" "; |
|---|
| 599 | date += now.FormatDate().mb_str(); |
|---|
| 600 | |
|---|
| 601 | m_highscoredb->SendHighScore(name,date,score); |
|---|
| 602 | |
|---|
| 603 | //now show the high score table |
|---|
| 604 | newevent.SetId(ID_SHOWHIGHSCORE); |
|---|
| 605 | newevent.SetEventType(wxEVT_COMMAND_MENU_SELECTED); |
|---|
| 606 | ProcessEvent(newevent); |
|---|
| 607 | |
|---|
| 608 | } |
|---|